Wesnoth logo
Wesnoth Units database

Centaur Knight

(image)

The Centaur Knights are stronger versions than than their weaker comrades, the Centaurs. They also have a more solid defense than the Centuars or their other comrades the Forest Raiders due to the plate they have doned upon obtaing knighthoodship, but as a drawback the armor makes them slower. Since the Knights utilize charges in their attacks they have armed themsleves with swords so they can attack when they or their general feel its unsafe to charge.

Remarques : Due to this unit's relationship with its entity it is granted a magical body in which the magic is manifested as self-healing and thus this unit recovers 3 HP per turn. La charge double à la fois les dégâts infligés et subis. Cela n'affecte pas la riposte.

Évolue à partir de : Centaur
Évolue en : Cataphract
Coût : 39
PV : 45
Mouvement: 6
XP : 80
Niveau: 2
Alignement : chaotique
IDCentaur_Knight
Capacités : divine health
(image)glaive
tranchant
12 - 2
corps à corps
charge
(image)épée
tranchant
9 - 4
corps à corps
(image)trample
contondant
8 - 2
corps à corps
charge
Résistances :
tranchant30%
perforant0%
contondant30%
feu-10%
froid10%
sacré-10%
TerrainCoût des mouvementsDéfense
Abîme9930%
Caverne240%
Collines240%
Eau peu profonde320%
Eau profonde9910%
Forêt150%
Forêt de champignons140%
Marais320%
Montagnes340%
Mur de caverne9930%
Neige230%
Prairie140%
Sable230%
Village140%