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Centaur Knight

(image)

The Centaur Knights are stronger versions than than their weaker comrades, the Centaurs. They also have a more solid defense than the Centuars or their other comrades the Forest Raiders due to the plate they have doned upon obtaing knighthoodship, but as a drawback the armor makes them slower. Since the Knights utilize charges in their attacks they have armed themsleves with swords so they can attack when they or their general feel its unsafe to charge.

Special Notes: Due to this unit's relationship with its entity it is granted a magical body in which the magic is manifested as self-healing and thus this unit recovers 3 HP per turn. Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.

Advances from: Centaur
Advances to: Cataphract
Cost: 39
HP: 45
Movement: 6
XP: 80
Level: 2
Alignment: chaotic
IDCentaur_Knight
Abilities: divine health
(image)glaive
blade
12 - 2
melee
charge
(image)sword
blade
9 - 4
melee
(image)trample
impact
8 - 2
melee
charge
Resistances:
blade30%
pierce0%
impact30%
fire-10%
cold10%
arcane-10%
TerrainMovement CostDefense
بُسْتان الفُطر140%
تلال240%
ثلج230%
جبال340%
حائط كهف9930%
رمال230%
غابة150%
قرية140%
كهف240%
مستنقع320%
مياه ضحلة320%
مياه عميقة9910%
مَرْج140%
هاوِيَة9930%