Veldtocht |
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EI SotBE DHvT HOvW DZW EVvTB OdBZ AND DK Vrijheid NW EO SoF |
Era |
DGO S TdH - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Taal |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
The Centaur Knights are stronger versions than than their weaker comrades, the Centaurs. They also have a more solid defense than the Centuars or their other comrades the Forest Raiders due to the plate they have doned upon obtaing knighthoodship, but as a drawback the armor makes them slower. Since the Knights utilize charges in their attacks they have armed themsleves with swords so they can attack when they or their general feel its unsafe to charge.
Bijzonderheden: Due to this unit's relationship with its entity it is granted a magical body in which the magic is manifested as self-healing and thus this unit recovers 3 HP per turn. Door een aanval in een stormloop uit te voeren worden zowel toegebrachte als ontvangen schade verdubbeld; het heeft geen effect op de verdediging.
Promoveert van: | Centaur |
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Promoveert tot: | Cataphract |
Prijs: | 39 |
HP: | 45 |
Zetten: | 6 |
XP: | 80 |
Rang: | 2 |
Alliantie: | wetteloos |
ID | Centaur_Knight |
Vermogens: | divine health |
![]() | glaive scherp | 12 - 2 dichtbij | stormloop |
![]() | zwaard scherp | 9 - 4 dichtbij | |
![]() | trample stomp | 8 - 2 dichtbij | stormloop |
Weerstanden: | |
---|---|
scherp | 30% |
puntig | 0% |
stomp | 30% |
vuur | -10% |
kou | 10% |
mysterieus | -10% |
Terrein | Zetten | Verdediging |
---|---|---|
Afgrond | 99 | 30% |
Bergen | 3 | 40% |
Bos | 1 | 50% |
Diep water | 99 | 10% |
Dorp | 1 | 40% |
Grasland | 1 | 40% |
Grot | 2 | 40% |
Grotwand | 99 | 30% |
Heuvels | 2 | 40% |
Moeras | 3 | 20% |
Ondiep water | 3 | 20% |
Paddenstoelenveld | 1 | 40% |
Sneeuw | 2 | 30% |
Zand | 2 | 30% |