| Campagne |
|---|
| EI FdON LMdT EdW LGS HdDF SlSB DT HdT Liberté RN UIO SdF |
| Era |
| Gg Pd Âdh - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
| Langue |
| C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
Centaurs are a bit different from regular Minotaurs, rather than having the head and feet of a bull and the torso and arms of a human the Centaurs have the head of a bull and torso and arms of a human and the lower body of a horse. The Centuars are very fast and can easily navigate wooded terrain while maintaing their high speed, thus making the Centaurs very useful in battle.
Remarques : Due to this unit's relationship with its entity it is granted a magical body in which the magic is manifested as self-healing and thus this unit recovers 3 HP per turn. La charge double à la fois les dégâts infligés et subis. Cela n'affecte pas la riposte.
| Évolue à partir de : | |
|---|---|
| Évolue en : | Centaur Knight Forest Raider |
| Coût : | 20 |
| PV : | 35 |
| Mouvement: | 7 |
| XP : | 40 |
| Niveau: | 1 |
| Alignement : | chaotique |
| ID | Centaur |
| Capacités : | divine health |
![]() | glaive tranchant | 9 - 2 corps à corps | |
![]() | trample contondant | 7 - 2 corps à corps | charge |
| Résistances : | |
|---|---|
| tranchant | 20% |
| perforant | -20% |
| contondant | 20% |
| feu | -10% |
| froid | 10% |
| sacré | -10% |
| Terrain | Coût des mouvements | Défense |
|---|---|---|
| Abîme | 99 | 30% |
| Caverne | 2 | 30% |
| Collines | 2 | 40% |
| Eau peu profonde | 3 | 20% |
| Eau profonde | 99 | 10% |
| Forêt | 1 | 50% |
| Forêt de champignons | 1 | 40% |
| Marais | 3 | 20% |
| Montagnes | 3 | 40% |
| Mur de caverne | 99 | 30% |
| Neige | 2 | 30% |
| Prairie | 1 | 40% |
| Sable | 2 | 30% |
| Village | 1 | 40% |