52 #define ERR_DP LOG_STREAM(err, log_display)
53 #define LOG_DP LOG_STREAM(info, log_display)
54 #define DBG_DP LOG_STREAM(debug, log_display)
57 #define ERR_NG LOG_STREAM(err, log_engine)
70 std::weak_ptr<wb::manager>
wb,
72 const std::string& theme_id,
76 , attack_indicator_src_()
77 , attack_indicator_dst_()
84 , needs_rebuild_(false)
182 if (std::shared_ptr<wb::manager>
w =
wb_.lock()) {
198 if (std::shared_ptr<wb::manager>
w =
wb_.lock()) {
222 const std::string mouseover_normal_top =
"misc/hover-hex-top.png~RC(magenta>gold)";
223 const std::string mouseover_normal_bot =
"misc/hover-hex-bottom.png~RC(magenta>gold)";
225 const std::string mouseover_enemy_top =
"misc/hover-hex-enemy-top.png~RC(magenta>red)";
226 const std::string mouseover_enemy_bot =
"misc/hover-hex-enemy-bottom.png~RC(magenta>red)";
228 const std::string mouseover_self_top =
"misc/hover-hex-top.png~RC(magenta>green)";
229 const std::string mouseover_self_bot =
"misc/hover-hex-bottom.png~RC(magenta>green)";
231 const std::string mouseover_ally_top =
"misc/hover-hex-top.png~RC(magenta>lightblue)";
232 const std::string mouseover_ally_bot =
"misc/hover-hex-bottom.png~RC(magenta>lightblue)";
254 const std::string* mo_top_path;
255 const std::string* mo_bot_path;
258 mo_top_path = &mouseover_normal_top;
259 mo_bot_path = &mouseover_normal_bot;
261 mo_top_path = &mouseover_enemy_top;
262 mo_bot_path = &mouseover_enemy_bot;
264 mo_top_path = &mouseover_self_top;
265 mo_bot_path = &mouseover_self_bot;
267 mo_top_path = &mouseover_ally_top;
268 mo_bot_path = &mouseover_ally_bot;
286 if(std::shared_ptr<wb::manager>
w =
wb_.lock()) {
289 if(!(
w->is_active() &&
w->has_temp_move())) {
291 if(!footstepImages.empty()) {
336 std::string txt = std::to_string(debugH);
390 std::shared_ptr<wb::manager>
wb =
wb_.lock();
396 (
wb &&
wb->get_temp_move_unit().valid()) ?
403 std::stringstream def_text;
404 def_text << def <<
"%";
409 int def_font =
w->second.turns > 0 ? 18 : 16;
413 [inv =
w->second.invisible, zoc =
w->second.zoc, cap =
w->second.capture](
const rect& dest) {
415 draw::blit(image::get_texture(image::locator{
"misc/hidden.png"}, image::HEXED), dest);
419 draw::blit(image::get_texture(image::locator{
"misc/zoc.png"},
image::HEXED), dest);
428 if (
w->second.turns > 1 || (
w->second.turns == 1 && loc !=
route_.
steps.back())) {
429 std::stringstream turns_text;
430 turns_text <<
w->second.turns;
439 else if (selectedHex_.valid() && loc == mouseoverHex_)
443 if(selectedUnit != dc_->units().end() && mouseoveredUnit == dc_->units().end()) {
445 int move_cost = selectedUnit->movement_cost(get_map().get_terrain(loc));
447 0 : 100 - selectedUnit->defense_modifier(get_map().get_terrain(loc)));
448 std::stringstream def_text;
449 def_text << def <<
"%";
455 draw_text_in_hex(loc, LAYER_MOVE_INFO, def_text.str(), def_font, color);
459 if (!reach_map_.empty()) {
461 if (reach != reach_map_.end() && reach->second > 1) {
462 const std::string num = std::to_string(reach->second);
470 std::vector<texture> res;
472 if (
route_.steps.size() < 2) {
476 std::vector<map_location>::const_iterator
i =
490 if (image_number < 1) {
499 const int first_half = (
i ==
route_.steps.begin()) ? 1 : 0;
501 const int second_half = (
i+1 ==
route_.steps.end()) ? 0 : 1;
503 for (
int h = first_half;
h <= second_half; ++
h) {
504 const std::string sense(
h==0 ?
"-in" :
"-out" );
507 std::string teleport_image =
519 dir =
i->get_opposite_dir(dir);
520 rotate =
"~FL(horiz)~FL(vert)";
524 + sense +
"-" +
i->write_direction(dir)
531 if (teleport !=
nullptr) res.push_back(teleport);
555 const map_location enemy_unit_location = path_to_goal[0];
574 for(std::vector<map_location>::const_iterator
i =
route_.
steps.begin();
584 if(route !=
nullptr) {
642 return std::string();
const std::vector< map_location > & route_
A config object defines a single node in a WML file, with access to child nodes.
Abstract class for exposing game data that doesn't depend on the GUI, however which for historical re...
const team & get_team(int side) const
This getter takes a 1-based side number, not a 0-based team number.
virtual const gamemap & map() const =0
virtual const std::vector< team > & teams() const =0
virtual const unit_map & units() const =0
Sort-of-Singleton that many classes, both GUI and non-GUI, use to access the game data.
bool map_screenshot_
Used to indicate to drawing functions that we are doing a map screenshot.
void draw_text_in_hex(const map_location &loc, const drawing_layer layer, const std::string &text, std::size_t font_size, color_t color, double x_in_hex=0.5, double y_in_hex=0.5)
Draw text on a hex.
int viewing_side() const
The 1-based equivalent of the 0-based viewing_team() function.
std::map< map_location, std::vector< overlay > > overlay_map
map_location selectedHex_
std::size_t viewing_team() const
The viewing team is the team currently viewing the game.
void recalculate_minimap()
Schedule the minimap for recalculation.
virtual void render() override
Update offscreen render buffers.
void fade_tod_mask(const std::string &old, const std::string &new_)
ToD mask smooth fade.
bool invalidate(const map_location &loc)
Function to invalidate a specific tile for redrawing.
drawing_layer
The layers to render something on.
@ LAYER_MOUSEOVER_BOTTOM
Bottom half of image following the mouse.
@ LAYER_ATTACK_INDICATOR
Layer which holds the attack indicator.
@ LAYER_MOVE_INFO
Movement info (defense%, etc...).
@ LAYER_FOOTSTEPS
Footsteps showing path from unit to mouse.
@ LAYER_LINGER_OVERLAY
The overlay used for the linger mode.
@ LAYER_SELECTED_HEX
Image on the selected unit.
@ LAYER_REACHMAP
"black stripes" on unreachable hexes.
@ LAYER_MOUSEOVER_TOP
Top half of image following the mouse.
double turbo_speed() const
int get_location_x(const map_location &loc) const
Functions to get the on-screen positions of hexes.
static double get_zoom_factor()
Returns the current zoom factor.
void invalidate_game_status()
Function to invalidate the game status displayed on the sidebar.
void rebuild_all()
Rebuild all dynamic terrain.
virtual void layout() override
Finalize screen layout.
virtual void highlight_hex(map_location hex)
void update_tod(const time_of_day *tod_override=nullptr)
Applies r,g,b coloring to the map.
void process_reachmap_changes()
void scroll_to_tile(const map_location &loc, SCROLL_TYPE scroll_type=ONSCREEN, bool check_fogged=true, bool force=true)
Scroll such that location loc is on-screen.
map_location mouseoverHex_
bool fogged(const map_location &loc) const
Returns true if location (x,y) is covered in fog.
const gamemap & get_map() const
void invalidate_all()
Function to invalidate all tiles.
void drawing_buffer_add(const drawing_layer layer, const map_location &loc, decltype(draw_helper::do_draw) draw_func)
Add an item to the drawing buffer.
exclusive_unit_draw_requests_t exclusive_unit_draw_requests_
map of hexes where only one unit should be drawn, the one identified by the associated id string
std::set< map_location > invalidated_
bool invalidateGameStatus_
virtual void draw_invalidated()
Only called when there's actual redrawing to do.
reports * reports_object_
virtual void update() override
Update animations and internal state.
int get_location_y(const map_location &loc) const
virtual void draw_hex(const map_location &loc)
Redraws a single gamemap location.
const std::unique_ptr< fake_unit_manager > fake_unit_man_
const display_context * dc_
static unsigned int zoom_
The current zoom, in pixels (on screen) per 72 pixels (in the graphic assets), i.e....
bool shrouded(const map_location &loc) const
Returns true if location (x,y) is covered in shroud.
void refresh_report(const std::string &report_name, const config *new_cfg=nullptr)
Update the given report.
std::weak_ptr< wb::manager > wb_
virtual void select_hex(map_location hex)
void set_move(double xmove, double ymove)
void set_lifetime(int lifetime, int fadeout=100)
void set_position(double xpos, double ypos)
void set_color(const color_t &color)
void set_scroll_mode(LABEL_SCROLL_MODE scroll)
void set_font_size(int font_size)
unit_map::iterator find_visible_unit(const map_location &loc, const team ¤t_team, bool see_all=false)
unit * get_visible_unit(const map_location &loc, const team ¤t_team, bool see_all=false)
std::string current_team_name() const
virtual void draw_invalidated() override
Only called when there's actual redrawing to do.
void draw_movement_info(const map_location &loc)
Draws the movement info (turns available) for a given location.
void display_unit_hex(map_location hex)
Change the unit to be displayed in the sidebar.
void invalidate_unit_after_move(const map_location &src, const map_location &dst)
Same as invalidate_unit() if moving the displayed unit.
std::string attack_indicator_direction() const
Function to get attack direction suffix.
virtual void highlight_hex(map_location hex) override
Function to highlight a location.
map_location displayedUnitHex_
void scroll_to_leader(int side, SCROLL_TYPE scroll_type=ONSCREEN, bool force=true)
Scrolls to the leader of a certain side.
void set_game_mode(const game_mode mode)
virtual void draw_hex(const map_location &loc) override
Redraws a single gamemap location.
static std::map< map_location, int > debugHighlights_
void set_attack_indicator(const map_location &src, const map_location &dst)
Set the attack direction indicator.
static int & debug_highlight(const map_location &loc)
annotate hex with number, useful for debugging or UI prototype
const std::unique_ptr< display_chat_manager > chat_man_
pathfind::marked_route route_
virtual void render() override
TLD render() override.
void set_route(const pathfind::marked_route *route)
Sets the route along which footsteps are drawn to show movement of a unit.
virtual overlay_map & get_overlays() override
Inherited from display.
std::set< map_location > units_that_can_reach_goal_
void invalidate_unit()
Function to invalidate that unit status displayed on the sidebar.
virtual void select_hex(map_location hex) override
Function to display a location as selected.
void highlight_reach(const pathfind::paths &paths_list)
Sets the paths that are currently displayed as available for the unit to move along.
void new_turn()
Update lighting settings.
void clear_attack_indicator()
virtual const time_of_day & get_time_of_day(const map_location &loc) const override
void highlight_another_reach(const pathfind::paths &paths_list, const map_location &goal=map_location::null_location())
Add more paths to highlight.
map_location attack_indicator_dst_
game_mode
Sets the linger mode for the display.
@ RUNNING
no linger overlay, show fog and shroud.
bool unhighlight_reach()
Reset highlighting of paths.
void needs_rebuild(bool b)
Sets whether the screen (map visuals) needs to be rebuilt.
bool maybe_rebuild()
Rebuilds the screen if needs_rebuild(true) was previously called, and resets the flag.
virtual void layout() override
TLD layout() override.
virtual bool has_time_area() const override
game_display(game_board &board, std::weak_ptr< wb::manager > wb, reports &reports_object, const std::string &theme_id, const config &level)
virtual void update() override
TLD update() override.
map_location attack_indicator_src_
void float_label(const map_location &loc, const std::string &text, const color_t &color)
Function to float a label above a tile.
terrain_code get_terrain(const map_location &loc) const
Looks up terrain at a particular location.
bool on_board(const map_location &loc) const
Tell if a location is on the map.
Generic locator abstracting the location of an image.
static const int UNREACHABLE
Magic value that signifies a hex is unreachable.
const std::set< std::string > & report_list()
Wrapper class to encapsulate creation and management of an SDL_Texture.
bool has_time_area() const
const time_of_day & get_time_of_day(int for_turn=0) const
Returns global time of day for the passed turn.
const time_of_day & get_previous_time_of_day() const
void redraw_unit(const unit &u) const
draw a unit.
std::size_t count(const map_location &loc) const
unit_iterator find(std::size_t id)
unit_iterator find_leader(int side)
This class represents a single unit of a specific type.
Drawing functions, for drawing things on the screen.
static lg::log_domain log_engine("engine")
std::vector< texture > footsteps_images(const map_location &loc, const pathfind::marked_route &route_, const display_context *dc_)
Function to return 2 half-hex footsteps images for the given location.
static lg::log_domain log_display("display")
int side() const
The side this unit belongs to.
bool tiles_adjacent(const map_location &a, const map_location &b)
Function which tells if two locations are adjacent.
Standard logging facilities (interface).
bool is_shrouded(const display *disp, const map_location &loc)
Our definition of map labels being obscured is if the tile is obscured, or the tile below is obscured...
void blit(const texture &tex, const SDL_Rect &dst)
Draws a texture, or part of a texture, at the given location.
const int SIZE_FLOAT_LABEL
const color_t YELLOW_COLOR
int add_floating_label(const floating_label &flabel)
add a label floating on the screen above everything else.
const color_t NORMAL_COLOR
std::string foot_teleport_enter
std::vector< std::string > foot_speed_prefix
std::string foot_teleport_exit
color_t red_to_green(double val, bool for_text)
Return a color corresponding to the value val red for val=0.0 to green for val=100....
Functions to load and save images from/to disk.
@ HEXED
Standard hexagonal tile mask applied, removing portions that don't fit.
@ TOD_COLORED
Same as HEXED, but with Time of Day color tint applied.
texture get_texture(const image::locator &i_locator, TYPE type, bool skip_cache)
Returns an image texture suitable for hardware-accelerated rendering.
bool show_floating_labels()
Unit and team statistics.
::tod_manager * tod_manager
std::size_t size(const std::string &str)
Length in characters of a UTF-8 string.
std::string get_unknown_exception_type()
Utility function for finding the type of thing caught with catch(...).
std::string::const_iterator iterator
The basic class for representing 8-bit RGB or RGBA colour values.
Encapsulates the map of the game.
DIRECTION
Valid directions which can be moved in our hexagonal world.
static const map_location & null_location()
Structure which holds a single route and marks for special events.
std::vector< map_location > & steps
std::vector< map_location > get_path(const const_iterator &) const
Returns the path going from the source point (included) to the destination point j (excluded).
bool contains(const map_location &) const
const_iterator find(const map_location &) const
Object which contains all the possible locations a unit can move to, with associated best routes to t...
An abstract description of a rectangle with integer coordinates.
Object which defines a time of day with associated bonuses, image, sounds etc.
std::string image_mask
The image that is to be laid over all images while this time of day lasts.
Applies the planned unit map for the duration of the struct's life.
Some defines: VERSION, PACKAGE, MIN_SAVEGAME_VERSION.