Game configuration data as global variables. More...
Namespaces | |
colors | |
images | |
sounds | |
Classes | |
struct | optional_feature |
class | scoped_preproc_define_internal |
Used to set and unset scoped defines to preproc_map. More... | |
class | config_cache |
Singleton class to manage game config file caching. More... | |
class | config_cache_transaction |
Used to share macros between cache objects You have to create transaction object to load all macros to memory and share them subsequent cache loads. More... | |
class | fake_transaction |
Holds a fake cache transaction if no real one is used. More... | |
struct | server_info |
Typedefs | |
typedef scoped_preproc_define_internal< config_cache > | scoped_preproc_define |
Enumerations | |
enum | LIBRARY_ID { LIB_BOOST , LIB_LUA , LIB_CRYPTO , LIB_CURL , LIB_CAIRO , LIB_PANGO , LIB_SDL , LIB_SDL_IMAGE , LIB_SDL_MIXER , LIB_COUNT } |
Functions | |
std::string | build_arch () |
Obtain the processor architecture for this build. More... | |
std::vector< optional_feature > | optional_features_table (bool localize=true) |
Retrieve the features table. More... | |
const std::string & | library_build_version (LIBRARY_ID lib) |
Retrieve the build-time version number of the given library. More... | |
const std::string & | library_runtime_version (LIBRARY_ID lib) |
Retrieve the runtime version number of the given library. More... | |
const std::string & | library_name (LIBRARY_ID lib) |
Retrieve the user-visible name for the given library. More... | |
std::string | dist_channel_id () |
Return the distribution channel identifier, or "Default" if missing. More... | |
std::string | library_versions_report () |
Produce a plain-text report of library versions suitable for stdout/stderr. More... | |
std::string | optional_features_report () |
Produce a plain-text report of features suitable for stdout/stderr. More... | |
std::string | full_build_report () |
Produce a bug report-style info dump. More... | |
void | set_debug (bool new_debug) |
static void | add_color_info (const game_config_view &v, bool build_defaults) |
void | add_color_info (const game_config_view &v) |
void | load_config (const config &v) |
void | reset_color_info () |
const color_range & | color_info (std::string_view name) |
const std::vector< color_t > & | tc_info (std::string_view name) |
color_t | red_to_green (double val, bool for_text=true) |
Return a color corresponding to the value val red for val=0.0 to green for val=100.0, passing by yellow. More... | |
color_t | blue_to_white (double val, bool for_text) |
std::string | get_default_title_string () |
int | kill_xp (int level) |
int | combat_xp (int level) |
Variables | |
std::string | path = "" |
std::string | default_preferences_path = "" |
bool | check_migration = false |
const std::string | observer_team_name = "observer" |
observer team name used for observer team chat More... | |
int | cache_compression_level = 6 |
int | base_income = 2 |
int | village_income = 1 |
int | village_support = 1 |
int | recall_cost = 20 |
int | kill_experience = 8 |
int | combat_experience = 1 |
int | poison_amount = 8 |
int | rest_heal_amount = 2 |
const int | gold_carryover_percentage = 80 |
Default percentage gold carried over to the next scenario. More... | |
unsigned int | tile_size = 72 |
std::string | default_terrain |
std::string | shroud_prefix |
std::string | fog_prefix |
std::vector< unsigned int > | zoom_levels {36, 72, 144} |
double | hp_bar_scaling = 0.666 |
double | xp_bar_scaling = 0.5 |
unsigned | lobby_network_timer = 100 |
unsigned | lobby_refresh = 4000 |
const std::size_t | max_loop = 65536 |
The maximum number of hexes on a map and items in an array and also used as maximum in wml loops. More... | |
std::vector< server_info > | server_list |
bool | allow_insecure = false |
bool | debug_impl = false |
bool | debug_lua = false |
bool | strict_lua = false |
bool | editor = false |
bool | ignore_replay_errors = false |
bool | mp_debug = false |
bool | exit_at_end = false |
bool | no_delay = false |
bool | disable_autosave = false |
bool | no_addons = false |
const bool & | debug = debug_impl |
bool | show_ally_orb |
bool | show_disengaged_orb |
bool | show_enemy_orb |
bool | show_moved_orb |
bool | show_partial_orb |
bool | show_status_on_ally_orb |
bool | show_unmoved_orb |
std::string | title_music |
std::string | lobby_music |
std::vector< std::string > | default_defeat_music |
std::vector< std::string > | default_victory_music |
std::string | flag_rgb |
std::string | unit_rgb |
std::vector< color_t > | red_green_scale |
std::vector< color_t > | red_green_scale_text |
std::vector< color_t > | blue_white_scale |
std::vector< color_t > | blue_white_scale_text |
std::map< std::string, color_range, std::less<> > | team_rgb_range |
Colors defined by WML [color_range] tags. More... | |
std::map< std::string, t_string, std::less<> > | team_rgb_name |
std::map< std::string, std::vector< color_t >, std::less<> > | team_rgb_colors |
std::vector< std::string > | default_colors |
std::vector< std::string > | foot_speed_prefix |
std::string | foot_teleport_enter |
std::string | foot_teleport_exit |
const std::string | default_title_string |
const version_info | wesnoth_version (VERSION) |
const version_info | min_savegame_version (MIN_SAVEGAME_VERSION) |
const version_info | test_version ("test") |
const std::string | revision = VERSION |
Game configuration data as global variables.
This module can be used to load various high level game configuration data from a .cfg file. The loaded data will subsequently be accessible via the global variables.
Definition at line 81 of file config_cache.hpp.
Enumerator | |
---|---|
LIB_BOOST | |
LIB_LUA | |
LIB_CRYPTO | |
LIB_CURL | |
LIB_CAIRO | |
LIB_PANGO | |
LIB_SDL | |
LIB_SDL_IMAGE | |
LIB_SDL_MIXER | |
LIB_COUNT |
Definition at line 24 of file build_info.hpp.
void game_config::add_color_info | ( | const game_config_view & | v | ) |
Definition at line 258 of file game_config.cpp.
References add_color_info().
|
static |
Definition at line 450 of file game_config.cpp.
References game_config_view::child_range(), default_colors, e, ERR_NG, color_t::from_hex_string(), id, LOG_NG, palette(), s, utils::split(), team_rgb_colors, team_rgb_name, and team_rgb_range.
Referenced by add_color_info(), unit::apply_builtin_effect(), unit_type::build_full(), gui2::dialogs::mp_join_game::fetch_game_config(), game_config_manager::load_game_config(), and play_controller::play_controller().
color_t game_config::blue_to_white | ( | double | val, |
bool | for_text | ||
) |
Definition at line 565 of file game_config.cpp.
References blue_white_scale, and blue_white_scale_text.
Referenced by unit_weapons().
std::string game_config::build_arch | ( | ) |
Obtain the processor architecture for this build.
Definition at line 316 of file build_info.cpp.
References _().
Referenced by full_build_report(), gui2::dialogs::game_version::pre_show(), and process_command_args().
const color_range & game_config::color_info | ( | std::string_view | name | ) |
Definition at line 513 of file game_config.cpp.
References _(), color_t::from_hex_string(), i, s, utils::split(), and team_rgb_range.
Referenced by BOOST_AUTO_TEST_CASE(), display::draw_minimap_units(), impl_get_color(), and image::prep_minimap_for_rendering().
|
inline |
Definition at line 52 of file game_config.hpp.
References combat_experience, and game_config::images::level.
Referenced by ai::attack_analysis::analyze(), combatant::fight(), and ai::simulated_attack().
std::string game_config::dist_channel_id | ( | ) |
Return the distribution channel identifier, or "Default" if missing.
Definition at line 396 of file build_info.cpp.
References lg::info(), path, and utils::trim().
Referenced by full_build_report().
std::string game_config::full_build_report | ( | ) |
Produce a bug report-style info dump.
Definition at line 665 of file build_info.cpp.
References build_arch(), dist_channel_id(), filesystem::get_addons_dir(), filesystem::get_cache_dir(), filesystem::get_logs_dir(), filesystem::get_saves_dir(), filesystem::get_user_data_dir(), installed_addons_and_versions(), desktop::os_version(), path, revision, and filesystem::sanitize_path().
Referenced by gui2::dialogs::game_version::generate_plain_text_report(), and process_command_args().
std::string game_config::get_default_title_string | ( | ) |
Definition at line 575 of file game_config.cpp.
Referenced by game_launcher::change_language(), game_launcher::init_video(), editor::context_manager::set_window_title(), and editor::context_manager::~context_manager().
|
inline |
Definition at line 47 of file game_config.hpp.
References kill_experience, and game_config::images::level.
Referenced by ai::attack_analysis::analyze(), combatant::fight(), and ai::simulated_attack().
const std::string & game_config::library_build_version | ( | LIBRARY_ID | lib | ) |
Retrieve the build-time version number of the given library.
Definition at line 369 of file build_info.cpp.
References LIB_COUNT.
Referenced by gui2::dialogs::game_version::game_version().
const std::string & game_config::library_name | ( | LIBRARY_ID | lib | ) |
Retrieve the user-visible name for the given library.
Definition at line 387 of file build_info.cpp.
References LIB_COUNT.
Referenced by gui2::dialogs::game_version::game_version().
const std::string & game_config::library_runtime_version | ( | LIBRARY_ID | lib | ) |
Retrieve the runtime version number of the given library.
Definition at line 378 of file build_info.cpp.
References LIB_COUNT.
Referenced by gui2::dialogs::game_version::game_version().
std::string game_config::library_versions_report | ( | ) |
Produce a plain-text report of library versions suitable for stdout/stderr.
Definition at line 655 of file build_info.cpp.
Referenced by process_command_args().
void game_config::load_config | ( | const config & | v | ) |
Definition at line 263 of file game_config.cpp.
References base_income, combat_experience, default_terrain, kill_experience, lobby_refresh, poison_amount, recall_cost, rest_heal_amount, utils::split(), tile_size, village_income, village_support, and zoom_levels.
Referenced by BOOST_AUTO_TEST_CASE(), test_utils::game_config_manager::game_config_manager(), game_config_manager::init_game_config(), and game_lua_kernel::initialize().
std::string game_config::optional_features_report | ( | ) |
Produce a plain-text report of features suitable for stdout/stderr.
Definition at line 660 of file build_info.cpp.
Referenced by process_command_args().
std::vector< optional_feature > game_config::optional_features_table | ( | bool | localize | ) |
color_t game_config::red_to_green | ( | double | val, |
bool | for_text = true |
||
) |
Return a color corresponding to the value val red for val=0.0 to green for val=100.0, passing by yellow.
Colors are defined by [game_config] keys red_green_scale and red_green_scale_text
Definition at line 555 of file game_config.cpp.
References red_green_scale, and red_green_scale_text.
Referenced by attack_info_percent_color(), game_display::draw_movement_info(), gui2::get_mp_tooltip(), help::unit_topic_generator::operator()(), gui2::dialogs::language_selection::pre_show(), gui2::dialogs::unit_attack::pre_show(), unit_helper::resistance_color(), gui2::dialogs::attack_predictions::set_data(), gui2::dialogs::tally(), unit_defense(), unit_moves(), and unit_weapons().
void game_config::reset_color_info | ( | ) |
Definition at line 505 of file game_config.cpp.
References default_colors, team_rgb_colors, team_rgb_name, and team_rgb_range.
Referenced by game_config_manager::init_game_config().
void game_config::set_debug | ( | bool | new_debug | ) |
Definition at line 94 of file game_config.cpp.
References debug_impl, lg::get_log_domain_severity(), and lg::set_log_domain_severity().
Referenced by events::console_handler::do_debug(), do_gameloop(), events::console_handler::do_nodebug(), and game_launcher::game_launcher().
const std::vector< color_t > & game_config::tc_info | ( | std::string_view | name | ) |
Definition at line 533 of file game_config.cpp.
References e, ERR_NG, color_t::from_hex_string(), i, s, utils::split(), and team_rgb_colors.
Referenced by gui2::dialogs::add_unit_entry(), BOOST_AUTO_TEST_CASE(), wfl::builtins::DEFINE_WFL_FUNCTION(), impl_palette_get(), and gui2::dialogs::label_settings::pre_show().
bool game_config::allow_insecure = false |
Definition at line 75 of file game_config.cpp.
Referenced by process_command_args(), and addons_client::upload_addon().
int game_config::base_income = 2 |
Definition at line 37 of file game_config.cpp.
Referenced by team::base_income(), load_config(), and team::set_base_income().
std::vector< color_t > game_config::blue_white_scale |
Definition at line 141 of file game_config.cpp.
Referenced by blue_to_white(), and wfl::builtins::DEFINE_WFL_FUNCTION().
std::vector< color_t > game_config::blue_white_scale_text |
Definition at line 142 of file game_config.cpp.
Referenced by blue_to_white(), and wfl::builtins::DEFINE_WFL_FUNCTION().
int game_config::cache_compression_level = 6 |
Definition at line 102 of file filesystem.cpp.
Referenced by game_config::config_cache::write_file().
bool game_config::check_migration = false |
Definition at line 98 of file filesystem.cpp.
Referenced by do_gameloop(), and filesystem::setup_user_data_dir().
int game_config::combat_experience = 1 |
Definition at line 42 of file game_config.cpp.
Referenced by combat_xp(), and load_config().
const bool & game_config::debug = debug_impl |
Definition at line 92 of file game_config.cpp.
Referenced by gui2::dialogs::mp_staging::add_side_node(), attack_info(), playsingle_controller::hotkey_handler::can_execute_command(), game_display::debug_highlight(), wfl::builtins::DEFINE_WFL_FUNCTION(), help::description_type(), ai::readonly_context_impl::diagnostic(), gui2::dialogs::lua_interpreter::display(), events::console_handler::do_nodebug(), display::draw_hex(), game_display::draw_hex(), gui2::dialogs::game_load::evaluate_summary_string(), ai::default_recruitment::recruitment::execute(), gui2::dialogs::unit_recruit::filter_text_changed(), help::generate_unit_topics(), ai::manager::get_active_ai_holder_for_side_dbg(), ai::holder::get_component(), help::init_help(), intf_debug_ai(), events::console_handler::is_enabled(), game_config_manager::load_game_config_with_loadscreen(), image::load_image_file(), ai::readonly_context_impl::log_message(), help::terrain_topic_generator::operator()(), campaign_controller::play_game(), gui2::dialogs::mp_create_game::post_show(), gui2::dialogs::addon_manager::pre_show(), gui2::dialogs::game_stats::pre_show(), gui2::dialogs::language_selection::pre_show(), gui2::dialogs::mp_staging::pre_show(), ai::engine_lua::push_ai_table(), wfl::formula_debugger::show_gui(), ai::default_recruitment::recruitment::show_important_hexes(), and display::update_fps_label().
bool game_config::debug_impl = false |
Definition at line 81 of file game_config.cpp.
Referenced by set_debug().
bool game_config::debug_lua = false |
Definition at line 82 of file game_config.cpp.
Referenced by lua_kernel_base::intf_require(), and process_command_args().
std::vector< std::string > game_config::default_colors |
Definition at line 150 of file game_config.cpp.
Referenced by add_color_info(), team::get_side_color_id(), and reset_color_info().
std::vector< std::string > game_config::default_defeat_music |
Definition at line 130 of file game_config.cpp.
Referenced by play_controller::select_music().
std::string game_config::default_preferences_path = "" |
Definition at line 96 of file filesystem.cpp.
Referenced by filesystem::get_default_prefs_file().
std::string game_config::default_terrain |
Definition at line 54 of file game_config.cpp.
Referenced by editor::context_manager::create_blank_context(), terrain_type_data::get_terrain_info(), and load_config().
|
extern |
std::vector< std::string > game_config::default_victory_music |
Definition at line 131 of file game_config.cpp.
Referenced by play_controller::select_music().
bool game_config::disable_autosave = false |
Definition at line 89 of file game_config.cpp.
Referenced by savegame::autosave_savegame::autosave(), playsingle_controller::before_human_turn(), and events::console_handler::do_nosaves().
bool game_config::editor = false |
Definition at line 84 of file game_config.cpp.
Referenced by game_config_manager::init_game_config(), game_config_manager::load_game_config_for_editor(), and editor::start().
bool game_config::exit_at_end = false |
Definition at line 87 of file game_config.cpp.
Referenced by playsingle_controller::do_end_level().
std::string game_config::flag_rgb |
Definition at line 136 of file game_config.cpp.
Referenced by gui2::dialogs::faction_select::pre_show(), display::reinit_flags_for_team(), REPORT_GENERATOR(), and unit_side().
std::string game_config::fog_prefix |
Definition at line 55 of file game_config.cpp.
Referenced by display::display(), and display::get_fog_shroud_images().
std::vector< std::string > game_config::foot_speed_prefix |
Definition at line 165 of file game_config.cpp.
Referenced by footsteps_images().
std::string game_config::foot_teleport_enter |
Definition at line 167 of file game_config.cpp.
Referenced by footsteps_images().
std::string game_config::foot_teleport_exit |
Definition at line 168 of file game_config.cpp.
Referenced by footsteps_images().
const int game_config::gold_carryover_percentage = 80 |
Default percentage gold carried over to the next scenario.
Definition at line 47 of file game_config.cpp.
Referenced by team::team_info::read().
double game_config::hp_bar_scaling = 0.666 |
Definition at line 62 of file game_config.cpp.
Referenced by unit_type::build_full().
bool game_config::ignore_replay_errors = false |
Definition at line 85 of file game_config.cpp.
Referenced by events::console_handler::do_ignore_replay_errors(), and play_controller::process_oos().
int game_config::kill_experience = 8 |
Definition at line 41 of file game_config.cpp.
Referenced by kill_xp(), load_config(), and unit::xp_color().
std::string game_config::lobby_music |
Definition at line 128 of file game_config.cpp.
unsigned game_config::lobby_network_timer = 100 |
Definition at line 68 of file game_config.cpp.
Referenced by gui2::dialogs::plugin_executor::plugin_executor(), gui2::dialogs::mp_lobby::pre_show(), gui2::dialogs::mp_join_game::pre_show(), and gui2::dialogs::mp_staging::pre_show().
unsigned game_config::lobby_refresh = 4000 |
Definition at line 69 of file game_config.cpp.
Referenced by load_config(), and gui2::dialogs::mp_lobby::network_handler().
const std::size_t game_config::max_loop = 65536 |
The maximum number of hexes on a map and items in an array and also used as maximum in wml loops.
WARNING : This should not be set to less than the max map area
Definition at line 71 of file game_config.cpp.
Referenced by game_events::wml_event_pump::operator()(), and variable_info_implementation::parse_index().
const version_info game_config::min_savegame_version | ( | MIN_SAVEGAME_VERSION | ) |
Definition at line 218 of file game_version.hpp.
Referenced by savegame::loadgame::check_version_compatibility(), and filesystem::find_other_version_saves_dirs().
bool game_config::mp_debug = false |
Definition at line 86 of file game_config.cpp.
Referenced by replay::add_unit_checksum(), events::console_handler::do_debug(), do_gameloop(), game_launcher::game_launcher(), and game_config_manager::load_game_config_with_loadscreen().
bool game_config::no_addons = false |
Definition at line 90 of file game_config.cpp.
Referenced by do_gameloop(), and game_config_manager::load_game_config().
bool game_config::no_delay = false |
Definition at line 88 of file game_config.cpp.
Referenced by game_launcher::game_launcher(), game_launcher::init_video(), unit_animator::wait_for_end(), and unit_animator::wait_until().
const std::string game_config::observer_team_name = "observer" |
observer team name used for observer team chat
Definition at line 100 of file filesystem.cpp.
Referenced by wesnothd::game::process_turn(), and events::menu_handler::send_chat_message().
std::string game_config::path = "" |
Definition at line 90 of file filesystem.cpp.
Referenced by schema_validation::schema_validator::active_tag_path(), ai::component_manager::add_component(), campaignd::add_license(), prefs::add_recent_files_entry(), add_status(), schema_validation::wml_tag::add_tag(), t_string::add_textdomain(), desktop::add_user_bookmark(), archive_dir(), archive_file(), filesystem::base_name(), BOOST_AUTO_TEST_CASE(), gui2::dialogs::game_version::browse_directory_callback(), image::build_spritesheet_from(), ai::component_manager::change_component(), gui2::dialogs::game_version::copy_to_clipboard_callback(), filesystem::create_directory_if_missing(), filesystem::create_directory_if_missing_recursive(), wb::manager::create_temp_move(), schema_validation::schema_self_validator::current_path(), ai::component_manager::delete_component(), filesystem::delete_directory(), filesystem::delete_file(), filesystem::dir_size(), filesystem::directory_name(), dist_channel_id(), unit_drawer::draw_ellipses(), gui2::dialogs::editor_edit_unit::editor_edit_unit(), editor::context_manager::expand_load_mru_menu(), filesystem::file_exists(), filesystem::file_modified_time(), filesystem::file_size(), ai::find_component(), filesystem::find_other_version_saves_dirs(), full_build_report(), test_utils::game_config_manager::game_config_manager(), game_launcher::game_launcher(), desktop::game_paths(), gui2::dialogs::game_version::game_version(), filesystem::get_addon_id_from_path(), filesystem::get_binary_dir_location(), filesystem::get_binary_file_location(), filesystem::get_binary_paths(), ai::component_manager::get_component(), ai::holder::get_component(), filesystem::get_core_images_dir(), filesystem::get_current_editor_dir(), filesystem::get_cwd(), filesystem::get_default_prefs_file(), filesystem::get_dir(), filesystem::get_exe_dir(), filesystem::get_exe_path(), filesystem::get_file_tree_checksum_internal(), filesystem::get_files_in_dir(), unit_race::get_icon_path_stem(), filesystem::get_independent_binary_file_path(), filesystem::get_intl_dir(), hotkey::command_executor::get_menu_image(), pathfind::paths::dest_vect::get_path(), filesystem::get_short_wml_path(), filesystem::get_wml_location(), gui2::dialogs::game_load::handle_dir_select(), handle_preprocess_command(), campaignd::server::handle_request_campaign_hash(), init_textdomains(), intf_modify_ai(), arrow::invalidate_arrow_path(), filesystem::is_bzip2_file(), filesystem::is_cfg(), filesystem::is_directory(), filesystem::is_gzip_file(), filesystem::is_legal_file(), filesystem::is_map(), filesystem::is_mask(), filesystem::is_path_sep(), filesystem::is_relative(), filesystem::is_root(), filesystem::istream_file(), campaignd::server::load_config(), game_config_manager::load_game_config(), gui::button::load_images(), luaW_getglobal(), main(), filesystem::make_directory(), filesystem::make_read_RWops(), filesystem::make_write_RWops(), font::manager::manager(), unit_display::move_unit(), filesystem::nearest_extant_parent(), filesystem::normalize_path(), filesystem::ostream_file(), wb::path_cost(), gui2::dialogs::campaign_selection::pre_show(), ai::component_manager::print_component_tree(), process_command_args(), purge_dir(), achievements::read_achievements_file(), achievements::reload(), ai::ai_default_rca::candidate_action_evaluation_loop::remove_completed_cas(), sound::music_track::resolve(), filesystem::root_name(), lg::rotate_logs(), run_campaignd(), game_lua_kernel::run_filter(), filesystem::sanitize_path(), editor::context_manager::save_map_as_dialog(), editor::context_manager::save_scenario_as_dialog(), gui2::dialogs::screenshot_notification::save_screenshot(), events::mouse_handler::select_hex(), gui2::dialogs::editor_edit_pbl::select_icon_file(), campaignd::server::server(), hotkey::command_executor_default::set_button_state(), filesystem::set_cwd(), prefs::set_mp_server_program_name(), arrow::set_path(), filesystem::binary_paths_manager::set_paths(), editor::mouse_action::set_terrain_mouse_overlay(), filesystem::set_user_data_dir(), gui2::dialogs::preferences_dialog::setup_hotkey_list(), events::menu_handler::show_enemy_moves(), prefs::show_wesnothd_server_search(), filesystem::subtract_path(), schema_validation::schema_self_validator::tag_path_exists(), filesystem::to_asset_path(), editor::map_context::to_config(), unarchive_file(), gui2::dialogs::editor_edit_pbl::update_icon_preview(), arrow::valid_path(), wesnoth_global_fixture::wesnoth_global_fixture(), and game_events::WML_HANDLER_FUNCTION().
int game_config::poison_amount = 8 |
Definition at line 44 of file game_config.cpp.
Referenced by ai::attack_analysis::analyze(), battle_context::better_combat(), calculate_healing(), ai::ai_default_rca::get_healing_phase::evaluate(), ai::default_recruitment::attack_simulation::get_avg_hp_of_combatant(), and load_config().
int game_config::recall_cost = 20 |
Definition at line 40 of file game_config.cpp.
Referenced by wb::recall::check_validity(), ai::default_recruitment::recruitment::get_cheapest_unit_cost_for_leader(), load_config(), gui2::dialogs::unit_recall::pre_show(), team::team_info::read(), and events::menu_handler::recall().
std::vector< color_t > game_config::red_green_scale |
Definition at line 138 of file game_config.cpp.
Referenced by wfl::builtins::DEFINE_WFL_FUNCTION(), and red_to_green().
std::vector< color_t > game_config::red_green_scale_text |
Definition at line 139 of file game_config.cpp.
Referenced by wfl::builtins::DEFINE_WFL_FUNCTION(), and red_to_green().
int game_config::rest_heal_amount = 2 |
Definition at line 45 of file game_config.cpp.
Referenced by calculate_healing(), and load_config().
const std::string game_config::revision = VERSION |
Definition at line 44 of file game_version.cpp.
Referenced by events::chat_command_handler::do_version(), full_build_report(), get_default_title_string(), campaignd::server::handle_server_id(), ai_testing::log_game_start(), gui2::dialogs::game_version::pre_show(), process_command_args(), run_campaignd(), and gui2::dialogs::title_screen::update_static_labels().
std::vector< server_info > game_config::server_list |
Definition at line 73 of file game_config.cpp.
Referenced by prefs::builtin_servers_list(), and game_launcher::game_launcher().
bool game_config::show_ally_orb |
Definition at line 117 of file game_config.cpp.
Referenced by gui2::dialogs::select_orb_colors::reset_orb_callback().
bool game_config::show_disengaged_orb |
Definition at line 118 of file game_config.cpp.
Referenced by gui2::dialogs::select_orb_colors::reset_orb_callback().
bool game_config::show_enemy_orb |
Definition at line 119 of file game_config.cpp.
Referenced by gui2::dialogs::select_orb_colors::reset_orb_callback().
bool game_config::show_moved_orb |
Definition at line 120 of file game_config.cpp.
Referenced by gui2::dialogs::select_orb_colors::reset_orb_callback().
bool game_config::show_partial_orb |
Definition at line 121 of file game_config.cpp.
Referenced by gui2::dialogs::select_orb_colors::reset_orb_callback().
bool game_config::show_status_on_ally_orb |
Definition at line 122 of file game_config.cpp.
Referenced by gui2::dialogs::select_orb_colors::reset_orb_callback().
bool game_config::show_unmoved_orb |
Definition at line 123 of file game_config.cpp.
Referenced by gui2::dialogs::select_orb_colors::reset_orb_callback().
std::string game_config::shroud_prefix |
Definition at line 55 of file game_config.cpp.
Referenced by display::display(), and display::get_fog_shroud_images().
bool game_config::strict_lua = false |
Definition at line 83 of file game_config.cpp.
Referenced by process_command_args().
std::map< std::string, std::vector< color_t >, std::less<> > game_config::team_rgb_colors |
Definition at line 148 of file game_config.cpp.
Referenced by add_color_info(), font::get_pango_color_from_id(), reset_color_info(), and tc_info().
std::map< std::string, t_string, std::less<> > game_config::team_rgb_name |
Definition at line 146 of file game_config.cpp.
Referenced by add_color_info(), font::get_color_string_pango(), team::get_side_color_name_for_UI(), and reset_color_info().
std::map< std::string, color_range, std::less<> > game_config::team_rgb_range |
Colors defined by WML [color_range] tags.
In addition to team colors such as "red" and "blue", this also contains the colors used on the minimap for "cave", "fungus" etc.
Definition at line 144 of file game_config.cpp.
Referenced by add_color_info(), color_info(), team::get_side_color_range(), impl_colors_table_dir(), image::prep_minimap_for_rendering(), and reset_color_info().
const version_info game_config::test_version | ( | "test" | ) |
Definition at line 219 of file game_version.hpp.
Referenced by savegame::loadgame::check_version_compatibility().
unsigned int game_config::tile_size = 72 |
Definition at line 52 of file game_config.cpp.
Referenced by display::display(), gui2::dialogs::game_load::display_savegame_internal(), display::get_zoom_factor(), display::hexes_under_rect(), game_lua_kernel::intf_zoom(), load_config(), image::load_image_sub_file(), and gui2::dialogs::terrain_layers::pre_show().
std::string game_config::title_music |
Definition at line 128 of file game_config.cpp.
Referenced by do_gameloop().
std::string game_config::unit_rgb |
Definition at line 136 of file game_config.cpp.
Referenced by unit_type::flag_rgb(), and unit::flag_rgb().
int game_config::village_income = 1 |
Definition at line 38 of file game_config.cpp.
Referenced by ai::default_recruitment::recruitment::get_estimated_income(), load_config(), and team::team_info::read().
int game_config::village_support = 1 |
Definition at line 39 of file game_config.cpp.
Referenced by ai::default_recruitment::recruitment::get_estimated_income(), load_config(), and team::team_info::read().
const version_info game_config::wesnoth_version | ( | VERSION | ) |
Definition at line 217 of file game_version.hpp.
Referenced by BOOST_AUTO_TEST_CASE(), saved_game::check_require_scenario(), savegame::loadgame::check_version_compatibility(), deprecated_message(), filesystem::find_other_version_saves_dirs(), game_config_manager::game_config_manager(), preprocessor_data::get_chunk(), filesystem::get_exe_path(), filesystem::get_version_path_suffix(), handle_preprocess_command(), handle_validate_command(), mp::initial_level_config(), intf_current_version(), intf_deprecated_message(), prefs::load_advanced_prefs(), wesnothd::server::load_config(), saved_game::load_non_scenario(), main(), gui2::dialogs::migrate_version_selection::migrate_version_selection(), process_command_args(), setup_test_preproc_map(), game_classification::to_config(), wesnothd::server::version_handler(), and savegame::savegame::write_game().
double game_config::xp_bar_scaling = 0.5 |
Definition at line 63 of file game_config.cpp.
Referenced by unit_type::build_full().
std::vector< unsigned int > game_config::zoom_levels {36, 72, 144} |
Definition at line 57 of file game_config.cpp.
Referenced by load_config().