The Battle for Wesnoth  1.19.1+dev
Go to the documentation of this file.
1 /*
2  Copyright (C) 2009 - 2024
3  by Guillaume Melquiond <>
4  Part of the Battle for Wesnoth Project
6  This program is free software; you can redistribute it and/or modify
7  it under the terms of the GNU General Public License as published by
8  the Free Software Foundation; either version 2 of the License, or
9  (at your option) any later version.
10  This program is distributed in the hope that it will be useful,
13  See the COPYING file for more details.
14 */
16 #include "resources.hpp"
18 namespace resources
19 {
20  game_board *gameboard = nullptr;
22  game_data *gamedata = nullptr;
28  replay *recorder = nullptr;
33  std::shared_ptr<wb::manager> whiteboard = std::shared_ptr<wb::manager>();
35  bool simulation_ = false;
36 }
Class to store the actions that a player can undo and redo.
Definition: undo.hpp:34
Manages a list of fake units for the display object.
Game board class.
Definition: game_board.hpp:46
The game event manager loads the scenario configuration object, and ensures that events are handled a...
Definition: manager.hpp:45
Domain specific events.
game_board * gameboard
Definition: resources.cpp:20
persist_manager * persist
Definition: resources.cpp:26
fake_unit_manager * fake_units
Definition: resources.cpp:30
bool simulation_
Definition: resources.cpp:35
game_data * gamedata
Definition: resources.cpp:22
replay * recorder
Definition: resources.cpp:28
actions::undo_list * undo_stack
Definition: resources.cpp:32
soundsource::manager * soundsources
Definition: resources.cpp:27
game_lua_kernel * lua_kernel
Definition: resources.cpp:25
game_classification * classification
Definition: resources.cpp:34
pathfind::manager * tunnels
Definition: resources.cpp:31
play_controller * controller
Definition: resources.cpp:21
filter_context * filter_con
Definition: resources.cpp:23
std::shared_ptr< wb::manager > whiteboard
Definition: resources.cpp:33