56 #include <boost/algorithm/string/trim.hpp>
73 #define ERR_DP LOG_STREAM(err, log_display)
74 #define WRN_DP LOG_STREAM(warn, log_display)
75 #define LOG_DP LOG_STREAM(info, log_display)
76 #define DBG_DP LOG_STREAM(debug, log_display)
79 #define zoom_levels (game_config::zoom_levels)
80 #define final_zoom_index (static_cast<int>(zoom_levels.size()) - 1)
81 #define DefaultZoom (game_config::tile_size)
82 #define SmallZoom (DefaultZoom / 2)
83 #define MinZoom (zoom_levels.front())
84 #define MaxZoom (zoom_levels.back())
102 float diff = *iter - *(iter - 1);
103 float lower = (zoom_level - *(iter - 1)) / diff;
104 float upper = (*iter - zoom_level) / diff;
115 void display::add_overlay(
const map_location& loc,
const std::string& img,
const std::string&
halo,
const std::string& team_name,
const std::string& item_id,
bool visible_under_fog,
float submerge,
float z_order)
124 auto it = std::find_if(overlays.begin(), overlays.end(), [z_order](
const overlay& ov) { return ov.z_order > z_order; });
125 overlays.emplace(it, img,
halo, halo_handle, team_name, item_id, visible_under_fog, submerge, z_order);
138 overlays.begin(), overlays.end(),
139 [&toDelete](
const overlay& ov) { return ov.image == toDelete || ov.halo == toDelete || ov.id == toDelete; }
146 std::weak_ptr<wb::manager>
wb,
148 const std::string& theme_id,
153 , exclusive_unit_draw_requests_()
154 , viewing_team_index_(0)
155 , dont_show_all_(false)
158 , view_locked_(false)
163 , minimap_renderer_(nullptr)
165 , redraw_background_(false)
166 , invalidateAll_(true)
167 , diagnostic_label_(0)
168 , invalidateGameStatus_(true)
170 , reports_object_(&reports_object)
171 , scroll_event_(
"scrolled")
182 , tod_hex_mask1(nullptr)
183 , tod_hex_mask2(nullptr)
190 , animate_water_(true)
192 , playing_team_index_(0)
194 , map_screenshot_(false)
197 , reach_map_changed_(true)
199 , invalidated_hexes_(0)
201 , redraw_observers_()
220 if(tile_size < MinZoom || tile_size >
MaxZoom)
273 std::string
flag =
t.flag();
275 std::string new_rgb =
t.color();
281 LOG_DP <<
"Adding flag for side " <<
t.side() <<
" from animation " <<
flag;
288 for(
const std::string&
item : items) {
290 std::string str =
item;
293 if(sub_items.size() > 1) {
294 str = sub_items.front();
296 time = std::max<int>(1, std::stoi(sub_items.back()));
297 }
catch(
const std::invalid_argument&) {
298 ERR_DP <<
"Invalid time value found when constructing flag for side " <<
t.side() <<
": " << sub_items.back();
302 std::stringstream temp;
303 temp << str <<
"~RC(" << old_rgb <<
">"<< new_rgb <<
")";
310 auto time =
f.get_end_time();
315 ERR_DP <<
"missing flag for side " <<
t.side();
324 flag.update_last_draw_time();
327 ?
flag.get_current_frame()
328 :
flag.get_first_frame();
349 assert(teamindex < dc_->teams().
size());
359 if(std::shared_ptr<wb::manager>
w =
wb_.lock()) {
360 w->on_viewer_change(teamindex);
366 assert(teamindex < dc_->teams().
size());
420 std::ostringstream
s;
426 images.push_back(
s.str());
431 images.emplace_back();
481 rect max_area{0, 0, 0, 0};
507 if(max_area.w < res.w) {
509 res.x += (res.w - max_area.w) / 2;
513 if(max_area.h < res.h) {
515 res.y += (res.h - max_area.h) / 2;
535 return (x < area.x || x > area.x + area.w - x_thresh || y < area.y || y > area.y + area.h - y_thresh);
561 const int offset = y < 0 ? 1 : 0;
567 const int tesselation_x_size =
hex_width() * 2;
568 const int tesselation_y_size =
s;
569 const int x_base = x / tesselation_x_size * 2;
570 const int x_mod = x % tesselation_x_size;
571 const int y_base = y / tesselation_y_size;
572 const int y_mod = y % tesselation_y_size;
577 if (y_mod < tesselation_y_size / 2) {
578 if ((x_mod * 2 + y_mod) < (
s / 2)) {
581 }
else if ((x_mod * 2 - y_mod) < (
s * 3 / 2)) {
590 if ((x_mod * 2 - (y_mod -
s / 2)) < 0) {
593 }
else if ((x_mod * 2 + (y_mod -
s / 2)) <
s * 2) {
602 return map_location(x_base + x_modifier - offset, y_base + y_modifier - offset);
631 if(r.w <= 0 || r.h <= 0) {
644 int x =
xpos_ - map_rect.x + r.x;
645 int y =
ypos_ - map_rect.y + r.y;
655 res.
left =
static_cast<int>(std::floor(-
border + x / tile_width - 0.3333333));
658 res.
right =
static_cast<int>(std::floor(-
border + (x + r.w - 1) / tile_width));
736 if (!map_screenshot) {
737 LOG_DP <<
"taking ordinary screenshot";
742 ERR_DP <<
"No map loaded, cannot create a map screenshot.";
747 int old_xpos =
xpos_;
748 int old_ypos =
ypos_;
754 if (area.w > 1 << 16 || area.h > 1 << 16) {
755 WRN_DP <<
"Excessively large map screenshot area";
757 LOG_DP <<
"creating " << area.w <<
" by " << area.h
758 <<
" texture for map screenshot";
759 texture output_texture(area.w, area.h, SDL_TEXTUREACCESS_TARGET);
765 DBG_DP <<
"invalidating region for map screenshot";
768 DBG_DP <<
"drawing map screenshot";
778 LOG_DP <<
"reading pixels for map screenshot";
804 DBG_DP <<
"positioning menu buttons...";
808 b->set_location(loc);
809 b->set_measurements(0,0);
810 b->set_label(menu.title());
811 b->set_image(menu.image());
815 DBG_DP <<
"positioning action buttons...";
819 b->set_location(loc);
820 b->set_measurements(0,0);
821 b->set_label(action.title());
822 b->set_image(action.image());
831 if(
type ==
"checkbox") {
833 }
else if(
type ==
"image") {
835 }
else if(
type ==
"radiobox") {
837 }
else if(
type ==
"turbo") {
844 const std::string& get_direction(std::size_t
n)
846 using namespace std::literals::string_literals;
847 static const std::array dirs{
"-n"s,
"-ne"s,
"-se"s,
"-s"s,
"-sw"s,
"-nw"s};
848 return dirs[
n >= dirs.size() ? 0 :
n];
859 std::vector<std::shared_ptr<gui::button>> menu_work;
860 std::vector<std::shared_ptr<gui::button>> action_work;
862 DBG_DP <<
"creating menu buttons...";
864 if(!menu.is_button()) {
871 DBG_DP <<
"drawing button " << menu.get_id();
872 b->set_id(menu.get_id());
873 if(!menu.tooltip().empty()) {
874 b->set_tooltip_string(menu.tooltip());
878 b->enable(b_prev->enabled());
881 menu_work.push_back(std::move(
b));
884 DBG_DP <<
"creating action buttons...";
886 auto b = std::make_shared<gui::button>(action.title(), string_to_button_type(action.type()),
889 DBG_DP <<
"drawing button " << action.get_id();
890 b->set_id(action.get_id());
891 if(!action.tooltip(0).empty()) {
892 b->set_tooltip_string(action.tooltip(0));
896 b->enable(b_prev->enabled());
898 b->set_check(b_prev->checked());
902 action_work.push_back(std::move(
b));
914 DBG_DP <<
"buttons created";
961 std::vector<std::string>
names;
964 enum visibility { FOG = 0, SHROUD = 1, CLEAR = 2 };
965 std::array<visibility, 6> tiles;
969 for(
int i = 0;
i < 6; ++
i) {
979 for(
int v = FOG; v != CLEAR; ++v) {
983 if(tiles[
start] != v) {
991 const std::string name = *image_prefix[v] +
"-all.png";
993 names.push_back(name);
1003 for(
int i = (
start + 1) % 6, cap1 = 0;
i !=
start && cap1 != 6; ++cap1) {
1005 std::ostringstream stream;
1007 stream << *image_prefix[v];
1009 for(
int cap2 = 0; v == tiles[
i] && cap2 != 6;
i = (
i + 1) % 6, ++cap2) {
1010 stream << get_direction(
i);
1020 name = stream.str();
1025 names.push_back(name +
".png");
1034 std::vector<texture> res;
1036 for(
const std::string& name :
names) {
1038 res.push_back(std::move(tex));
1054 std::array<
const time_of_day*, adjs.size()> atods;
1056 for(std::size_t
d = 0;
d < adjs.size(); ++
d) {
1060 for(
int d = 0;
d < 6; ++
d) {
1092 for(
int d = 0;
d < 6; ++
d) {
1124 for(
int d = 0;
d < 6; ++
d) {
1171 for(
const auto& terrain : *terrains) {
1179 const bool off_map = (
image.get_filename() == off_map_name
1180 ||
image.get_modifications().find(
"NO_TOD_SHIFT()") != std::string::npos);
1184 }
else if(lt.empty()) {
1199 constexpr std::array layer_groups {
1214 BITS_FOR_LAYER_GROUP = 4,
1220 BITS_FOR_X_PARITY = 1,
1226 BITS_FOR_X_OVER_2 = 9,
1228 SHIFT_LAYER = BITS_FOR_X_OVER_2,
1230 SHIFT_X_PARITY = BITS_FOR_LAYER + SHIFT_LAYER,
1232 SHIFT_Y = BITS_FOR_X_PARITY + SHIFT_X_PARITY,
1234 SHIFT_LAYER_GROUP = BITS_FOR_Y + SHIFT_Y
1240 uint32_t group_i = layer_groups.size() - 1;
1243 while(layer < layer_groups[group_i]) {
1251 const uint32_t x_parity =
static_cast<uint32_t
>(loc.
x) & 1;
1254 static_assert(SHIFT_LAYER_GROUP + BITS_FOR_LAYER_GROUP ==
sizeof(key) * 8,
"Bit field too small");
1256 key = (group_i << SHIFT_LAYER_GROUP) | (static_cast<uint32_t>(loc.
y + MAX_BORDER) << SHIFT_Y);
1257 key |= (x_parity << SHIFT_X_PARITY);
1258 key |= (
static_cast<uint32_t
>(layer) << SHIFT_LAYER) |
static_cast<uint32_t
>(loc.
x + MAX_BORDER) / 2;
1273 drawing_buffer_.AGGREGATE_EMPLACE(generate_hex_key(layer, loc), draw_func, dest);
1278 DBG_DP <<
"committing drawing buffer"
1299 std::invoke(helper.do_draw, helper.dest);
1308 return frametime != 0u ? 1000u / frametime : 999u;
1314 const int sample_freq = 10;
1333 *fps_log << std::get<0>(fps) <<
"," << std::get<1>(fps) <<
"," << std::get<2>(fps) <<
"\n";
1342 std::ostringstream stream;
1343 stream <<
"<tt> min/avg/max/act</tt>\n";
1344 stream <<
"<tt>FPS: " << std::setfill(
' ') << std::setw(3) << min_fps <<
'/'<< std::setw(3) << avg_fps <<
'/' << std::setw(3) << max_fps <<
'/' << std::setw(3) <<
fps_actual_ <<
"</tt>\n";
1345 stream <<
"<tt>Time: " << std::setfill(
' ') << std::setw(3) << *minmax_it.first <<
'/' << std::setw(3) << render_avg <<
'/' << std::setw(3) << *minmax_it.second <<
" ms</tt>\n";
1376 if (panel.
image().empty()) {
1386 DBG_DP <<
"drawing panel " << panel.
get_id() <<
' ' << loc;
1391 <<
" texture: " << panel.
image();
1406 const std::string& text =
label.text();
1408 const std::string& icon =
label.icon();
1410 DBG_DP <<
"drawing label " <<
label.get_id() <<
' ' << loc;
1412 if(icon.empty() ==
false) {
1415 if(text.empty() ==
false) {
1418 }
else if(text.empty() ==
false) {
1420 text_color, text, loc.x, loc.y
1449 const std::string& text,
1450 std::size_t font_size,
1455 if (text.empty())
return;
1461 renderer.set_maximum_height(-1,
false);
1462 renderer.set_foreground_color(color);
1467 dest.x - (res.w() / 2) + static_cast<int>(x_in_hex * dest.w),
1468 dest.y - (res.h() / 2) + static_cast<int>(y_in_hex * dest.h),
1513 static int time_between_draws =
prefs::get().draw_delay();
1514 if(time_between_draws < 0) {
1520 using std::chrono::duration_cast;
1521 using std::chrono::seconds;
1522 using std::chrono::steady_clock;
1523 const seconds current_second = duration_cast<seconds>(steady_clock::now().time_since_epoch());
1536 if((*i)->pressed()) {
1552 if((*i)->pressed()) {
1640 double shift_x = -
border *
hex_width() - (map_out_rect.w - map_rect.w) / 2;
1641 double shift_y = -(
border + 0.25) *
hex_size() - (map_out_rect.h - map_rect.h) / 2;
1643 int view_x =
static_cast<int>((
xpos_ + shift_x) * xscaling);
1644 int view_y =
static_cast<int>((
ypos_ + shift_y) * yscaling);
1645 int view_w =
static_cast<int>(map_out_rect.w * xscaling);
1646 int view_h =
static_cast<int>(map_out_rect.h * yscaling);
1648 SDL_Rect outline_rect {
1665 for(
const auto& u :
dc_->
units()) {
1666 if (
fogged(u.get_location()) ||
1668 u.invisible(u.get_location())) ||
1673 int side = u.side();
1676 if(!
prefs::get().minimap_movement_coding()) {
1688 double u_x = u.get_location().x * xscaling;
1689 double u_y = (u.get_location().y + (
is_odd(u.get_location().x) ? 1 : -1)/4.0) * yscaling;
1691 double u_w = 4.0 / 3.0 * xscaling;
1692 double u_h = yscaling;
1697 , int(std::round(u_w))
1698 , int(std::round(u_h))
1712 if(xmove == 0 && ymove == 0) {
1716 int new_x =
xpos_ + xmove;
1717 int new_y =
ypos_ + ymove;
1726 const int diff_x =
xpos_ - new_x;
1727 const int diff_y =
ypos_ - new_y;
1780 r.y = r.y + r.h + diff_y;
1783 r.h = std::abs(diff_y);
1791 r.x = r.x + r.w + diff_x;
1794 r.w = std::abs(diff_x);
1829 LOG_DP <<
"new_zoom = " << new_zoom;
1831 if(new_zoom ==
zoom_) {
1835 if(validate_value_and_set_index) {
1840 if((new_zoom / 4) * 4 != new_zoom) {
1841 WRN_DP <<
"set_zoom forcing zoom " << new_zoom
1842 <<
" which is not a multiple of 4."
1843 <<
" This will likely cause graphical glitches.";
1850 double zoom_factor =
static_cast<double>(new_zoom) /
static_cast<double>(
zoom_);
1864 xpos_ = std::round(((
xpos_ + area.w / 2) * zoom_factor) - (area.w / 2));
1865 ypos_ = std::round(((
ypos_ + area.h / 2) * zoom_factor) - (area.h / 2));
1907 return x + hs >= area.x - hw && x < area.x + area.w + hw &&
1908 y + hs >= area.y - hs && y < area.y + area.h + hs;
1918 const int xmove_expected = screenxpos - (area.x + area.w/2);
1919 const int ymove_expected = screenypos - (area.y + area.h/2);
1921 int xpos =
xpos_ + xmove_expected;
1922 int ypos =
ypos_ + ymove_expected;
1924 int xmove = xpos -
xpos_;
1925 int ymove = ypos -
ypos_;
1928 scroll(xmove,ymove,
true);
1939 const double dist_total = std::hypot(xmove, ymove);
1940 double dist_moved = 0.0;
1942 int t_prev = SDL_GetTicks();
1944 double velocity = 0.0;
1945 while (dist_moved < dist_total) {
1948 int t = SDL_GetTicks();
1949 double dt = (
t - t_prev) / 1000.0;
1961 double accel = velocity_max / accel_time;
1962 double decel = velocity_max / decel_time;
1965 double stop_time = velocity / decel;
1966 double dist_stop = dist_moved + velocity*stop_time - 0.5*decel*stop_time*stop_time;
1967 if (dist_stop > dist_total || velocity > velocity_max) {
1968 velocity -= decel * dt;
1969 if (velocity < 1.0) velocity = 1.0;
1971 velocity += accel * dt;
1972 if (velocity > velocity_max) velocity = velocity_max;
1975 dist_moved += velocity * dt;
1976 if (dist_moved > dist_total) dist_moved = dist_total;
1978 int x_new = std::round(xmove * dist_moved / dist_total);
1979 int y_new = std::round(ymove * dist_moved / dist_total);
1981 int dx = x_new - x_old;
1982 int dy = y_new - y_old;
1995 if(
get_map().on_board(loc) ==
false) {
1996 ERR_DP <<
"Tile at " << loc <<
" isn't on the map, can't scroll to the tile.";
2000 std::vector<map_location> locs;
2001 locs.push_back(loc);
2007 double add_spacing,
bool force)
2009 std::vector<map_location> locs;
2010 locs.push_back(loc1);
2011 locs.push_back(loc2);
2012 scroll_to_tiles(locs, scroll_type, check_fogged,
false, add_spacing,force);
2016 const std::vector<map_location>::const_iterator &
end,
2018 bool only_if_possible,
double add_spacing,
bool force)
2027 for(std::vector<map_location>::const_iterator itor =
begin; itor !=
end ; ++itor) {
2028 if(
get_map().on_board(*itor) ==
false)
continue;
2029 if(check_fogged &&
fogged(*itor))
continue;
2040 int minx_new = std::min<int>(minx,x);
2041 int miny_new = std::min<int>(miny,y);
2042 int maxx_new = std::max<int>(maxx,x);
2043 int maxy_new = std::max<int>(maxy,y);
2049 if (only_if_possible)
return;
2063 int spacing = std::round(add_spacing *
hex_size());
2077 locs_bbox.w = maxx - minx +
hex_size();
2078 locs_bbox.h = maxy - miny +
hex_size();
2081 int target_x = locs_bbox.x + locs_bbox.w/2;
2082 int target_y = locs_bbox.y + locs_bbox.h/2;
2087 int map_center_x = r.x + r.w/2;
2088 int map_center_y = r.y + r.h/2;
2094 double inside_frac = 0.5;
2095 w =
static_cast<int>(
w * inside_frac);
2096 h =
static_cast<int>(
h * inside_frac);
2106 r.x = target_x -
w/2;
2107 r.y = target_y -
h/2;
2115 if (map_center_x < r.x) {
2117 target_y = std::clamp(map_center_y, r.y, r.y + r.h - 1);
2118 }
else if (map_center_x > r.x+r.w-1) {
2119 target_x = r.x + r.w - 1;
2120 target_y = std::clamp(map_center_y, r.y, r.y + r.h - 1);
2121 }
else if (map_center_y < r.y) {
2123 target_x = std::clamp(map_center_x, r.x, r.x + r.w - 1);
2124 }
else if (map_center_y > r.y+r.h-1) {
2125 target_y = r.y + r.h - 1;
2126 target_x = std::clamp(map_center_x, r.x, r.x + r.w - 1);
2128 ERR_DP <<
"Bug in the scrolling code? Looks like we would not need to scroll after all...";
2151 xpos = std::clamp(xpos, 0, xend -
map_area().
w);
2152 ypos = std::clamp(ypos, 0, yend -
map_area().
h);
2158 if(
keys_[SDLK_LSHIFT] ||
keys_[SDLK_RSHIFT]) {
2186 if(submerge <= 0.0) {
2191 data.unsub_dest = dest;
2192 const int dest_sub_h = dest.h * submerge;
2193 data.unsub_dest.h -= dest_sub_h;
2194 const int dest_y_mid = dest.y +
data.unsub_dest.h;
2197 const int submersion_line =
size.y * (1.0 - submerge);
2198 data.unsub_src = {0, 0,
size.x, submersion_line};
2201 const color_t c_mid(255, 255, 255, 0.3 * alpha);
2202 const int pixels_submerged =
size.y * submerge;
2203 const int bot_alpha = std::max(0.3 - pixels_submerged * 0.015, 0.0) * alpha;
2204 const color_t c_bot(255, 255, 255, bot_alpha);
2205 const SDL_FPoint pML{float(dest.x), float(dest_y_mid)};
2206 const SDL_FPoint pMR{float(dest.x + dest.w), float(dest_y_mid)};
2207 const SDL_FPoint pBL{float(dest.x), float(dest.y + dest.h)};
2208 const SDL_FPoint pBR{float(dest.x + dest.w), float(dest.y + dest.h)};
2209 data.alpha_verts = {
2210 SDL_Vertex{pML, c_mid, {0.0, float(1.0 - submerge)}},
2211 SDL_Vertex{pMR, c_mid, {1.0, float(1.0 - submerge)}},
2212 SDL_Vertex{pBL, c_bot, {0.0, 1.0}},
2213 SDL_Vertex{pBR, c_bot, {1.0, 1.0}},
2217 for(SDL_Vertex& v :
data.alpha_verts) {
2218 v.tex_coord.x = 1.0 - v.tex_coord.x;
2222 for(SDL_Vertex& v :
data.alpha_verts) {
2223 v.tex_coord.y = 1.0 - v.tex_coord.y;
2231 const std::string& old_mask,
2232 const std::string& new_mask)
2239 int start = SDL_GetTicks();
2240 for(
int now =
start; now <
start + duration; now = SDL_GetTicks()) {
2241 float prop_f = float(now -
start) / float(duration);
2255 uint32_t
start = SDL_GetTicks();
2260 if(fade_start.a == 0) {
2261 fade_start.r = fade_end.r;
2262 fade_start.g = fade_end.g;
2263 fade_start.b = fade_end.b;
2267 if(fade_end.a == 0) {
2268 fade_end.r = fade_start.r;
2269 fade_end.g = fade_start.g;
2270 fade_end.b = fade_start.b;
2274 for(uint32_t now =
start; now <
start + duration; now = SDL_GetTicks()) {
2275 float prop_f = float(now -
start) / float(duration);
2296 DBG_DP <<
"redrawing everything";
2319 if(command_executor !=
nullptr) {
2363 DBG_DP <<
"display::draw denied";
2374 DBG_DP <<
"display::draw redraw background";
2427 DBG_DP <<
"draw() with invalidateAll";
2452 DBG_DP <<
"render prevented";
2471 DBG_DP <<
"draw prevented";
2506 DBG_DP <<
"display::expose " << region;
2536 bool raw_size_changed =
size.x != oarea.w ||
size.y != oarea.h;
2537 bool draw_size_changed = dsize.x != darea.w || dsize.y != darea.h;
2538 if (!raw_size_changed && !draw_size_changed) {
2543 if(raw_size_changed) {
2544 LOG_DP <<
"regenerating render buffers as " << oarea;
2545 front_ =
texture(oarea.w, oarea.h, SDL_TEXTUREACCESS_TARGET);
2546 back_ =
texture(oarea.w, oarea.h, SDL_TEXTUREACCESS_TARGET);
2548 if(raw_size_changed || draw_size_changed) {
2549 LOG_DP <<
"updating render buffer draw size to " << darea;
2555 for(
int i = 0;
i < 2; ++
i) {
2572 for(
int i = 0;
i < 2; ++
i) {
2603 DBG_DP <<
"drawing " <<
invalidated_.size() <<
" invalidated hexes with clip " << clip_rect;
2606 utils::optional<unit_drawer> drawer{};
2608 drawer.emplace(*
this);
2615 if(!hex_rect.
overlaps(clip_rect)) {
2627 drawer->redraw_unit(*u_it);
2642 int num_images_fg = 0;
2643 int num_images_bg = 0;
2683 if(
get_map().is_village(loc)) {
2691 const std::string& tod_hex_mask = tod.
image_mask;
2700 }
else if(!tod_hex_mask.empty()) {
2707 std::vector<texture> to_draw;
2708 for(
const arrow* a : arrows_in_hex->second) {
2723 const auto get_variant = [&loc](
const std::vector<std::string>& variants) ->
const auto& {
2724 return variants[std::abs(loc.
x + loc.
y) % variants.size()];
2741 using namespace std::string_literals;
2756 std::ostringstream ss;
2766 ss << (num_images_bg + num_images_fg) <<
'\n';
2769 std::string
output = ss.str();
2779 renderer.set_alignment(PANGO_ALIGN_CENTER);
2781 renderer.set_maximum_height(-1,
false);
2785 const rect text_dest {
2786 (dest.x + dest.w / 2) - (tex.w() / 2),
2787 (dest.y + dest.h / 2) - (tex.h() / 2),
2793 const rect bg_dest {
2813 std::vector<overlay>& overlays = it->second;
2814 if(overlays.empty()) {
2823 for(
const overlay& ov : overlays) {
2824 if(
fogged(loc) && !ov.visible_in_fog) {
2831 const std::vector<std::string>& current_team_names =
utils::split(current_team_name);
2832 const std::vector<std::string>& team_names =
utils::split(ov.team_name);
2834 bool item_visible_for_team = std::find_first_of(team_names.begin(), team_names.end(),
2835 current_team_names.begin(), current_team_names.end()) != team_names.end();
2837 if(!item_visible_for_team) {
2842 texture tex = ov.image.find(
"~NO_TOD_SHIFT()") == std::string::npos
2851 if(ovr_sub > 0.0 && ter_sub > 0.0) {
2853 double submerge = ter_sub * ovr_sub;
2856 = this->get_submerge_data(dest, submerge, tex.draw_size(), ALPHA_OPAQUE, false, false);
2861 tex.set_src(data.unsub_src);
2864 draw::smooth_shaded(tex, data.alpha_verts);
2867 draw::blit(tex, data.unsub_dest);
2870 draw::blit(tex, dest);
2902 if ( new_cfg ==
nullptr )
2903 new_cfg = &generated_cfg;
2910 if (loc == new_loc && report == *new_cfg) {
2914 DBG_DP <<
"updating report: " << report_name;
2928 if (report.
empty())
return;
2933 std::string str =
item->prefix();
2939 str =
item->postfix();
2964 int x = loc.x, y = loc.y;
2968 int image_count = 0;
2969 bool used_ellipsis =
false;
2970 std::ostringstream ellipsis_tooltip;
2971 SDL_Rect ellipsis_area = loc;
2974 elements.begin() != elements.end(); elements.pop_front())
2976 SDL_Rect area {x, y, loc.w + loc.x - x, loc.h + loc.y - y};
2977 if (area.h <= 0)
break;
2979 std::string
t = elements.front()[
"text"];
2982 if (used_ellipsis)
goto skip_element;
2987 if (
t[
t.size() - 1] ==
'\n') {
2989 t =
t.substr(0,
t.size() - 1);
3013 const int minimal_text = 12;
3015 if (!eol && loc.w - (x - loc.x + tsize.x) < minimal_text &&
3016 ++ee != elements.end() && !(*ee)[
"text"].empty())
3025 used_ellipsis =
true;
3026 ellipsis_area.x = x;
3027 ellipsis_area.y = y;
3028 ellipsis_area.w = tsize.x;
3029 ellipsis_area.h = tsize.y;
3034 if (!tooltip_test) {
3037 if (area.h > tallest) {
3048 else if (!(
t = elements.front()[
"image"].str()).empty())
3050 if (used_ellipsis)
goto skip_element;
3056 ERR_DP <<
"could not find image for report: '" <<
t <<
"'";
3060 if (area.w < img.
w() && image_count) {
3063 used_ellipsis =
true;
3066 if (img.
w() < area.w) area.w = img.
w();
3067 if (img.
h() < area.h) area.h = img.
h();
3068 if (!tooltip_test) {
3073 if (area.h > tallest) {
3077 if (!used_ellipsis) {
3080 ellipsis_area = area;
3090 t = elements.front()[
"tooltip"].t_str().c_str();
3092 if (tooltip_test && !used_ellipsis) {
3098 ellipsis_tooltip <<
t;
3100 if (++ee != elements.end())
3101 ellipsis_tooltip <<
"\n _________\n\n";
3106 if (tooltip_test && used_ellipsis) {
3115 const std::string& name = it.first;
3127 DBG_DP <<
"invalidate_all()";
3161 bool result =
false;
3164 std::set<map_location>::const_iterator
i = locs.begin();
3167 if (
i != locs.end()) {
3190 DBG_DP <<
"invalidating locations in " <<
rect;
3192 bool result =
false;
3202 if(
get_map().is_village(loc)) {
3204 if(owner >= 0 &&
flags_[owner].need_update()
3220 if(
builder_->update_animation(loc)) {
3229 u.anim_comp().refresh();
3232 u->anim_comp().refresh();
3239 new_inval |= u.anim_comp().invalidate(*
this);
3242 new_inval |= u->anim_comp().invalidate(*
this);
3252 u.anim_comp().set_standing();
3313 if (reach == full.end()) {
3316 }
else if (reach->second != 1) {
3329 if (reach_old->second != reach->second) {
void new_animation_frame()
Arrows destined to be drawn on the map.
std::vector< std::string > names
Definitions for the terrain builder.
void add_frame(int duration, const T &value, bool force_change=false)
Adds a frame to an animation.
Arrows destined to be drawn on the map.
const arrow_path_t & get_previous_path() const
const arrow_path_t & get_path() const
image::locator get_image_for_loc(const map_location &hex) const
color_t rep() const
High-contrast shade, intended for the minimap markers.
A config object defines a single node in a WML file, with access to child nodes.
config & mandatory_child(config_key_type key, int n=0)
Returns the nth child with the given key, or throws an error if there is none.
config & add_child_at(config_key_type key, const config &val, std::size_t index)
child_itors child_range(config_key_type key)
boost::iterator_range< const_child_iterator > const_child_itors
config & add_child(config_key_type key)
Abstract class for exposing game data that doesn't depend on the GUI, however which for historical re...
orb_status unit_orb_status(const unit &u) const
Returns an enumurated summary of whether this unit can move and/or attack.
int village_owner(const map_location &loc) const
Given the location of a village, will return the 1-based number of the team that currently owns it,...
virtual const gamemap & map() const =0
virtual const std::vector< team > & teams() const =0
virtual const unit_map & units() const =0
Sort-of-Singleton that many classes, both GUI and non-GUI, use to access the game data.
const team & viewing_team() const
void unhide_buttons()
Unhide theme buttons so they draw again.
int xpos_
Position of the top-left corner of the viewport, in pixels.
void set_viewing_team_index(std::size_t team, bool observe=false)
Sets the team controlled by the player using the computer.
bool map_screenshot_
Used to indicate to drawing functions that we are doing a map screenshot.
void draw_text_in_hex(const map_location &loc, const drawing_layer layer, const std::string &text, std::size_t font_size, color_t color, double x_in_hex=0.5, double y_in_hex=0.5)
Draw text on a hex.
void update_render_textures()
Ensure render textures are valid and correct.
static unsigned int last_zoom_
The previous value of zoom_.
std::size_t viewing_team_index_
void write(config &cfg) const
static bool zoom_at_min()
void get_terrain_images(const map_location &loc, const std::string &timeid, TERRAIN_TYPE terrain_type)
void remove_overlay(const map_location &loc)
remove_overlay will remove all overlays on a tile.
map_location selectedHex_
void recalculate_minimap()
Schedule the minimap for recalculation.
void redraw_minimap()
Schedule the minimap to be redrawn.
point get_location(const map_location &loc) const
unsigned int fps_counter_
bool invalidate_locations_in_rect(const SDL_Rect &rect)
invalidate all hexes under the rectangle rect (in screen coordinates)
const map_location hex_clicked_on(int x, int y) const
given x,y co-ordinates of an onscreen pixel, will return the location of the hex that this pixel corr...
virtual void render() override
Update offscreen render buffers.
void remove_single_overlay(const map_location &loc, const std::string &toDelete)
remove_single_overlay will remove a single overlay from a tile
static bool outside_area(const SDL_Rect &area, const int x, const int y)
Check if the bbox of the hex at x,y has pixels outside the area rectangle.
void fade_tod_mask(const std::string &old, const std::string &new_)
ToD mask smooth fade.
bool invalidate(const map_location &loc)
Function to invalidate a specific tile for redrawing.
void set_playing_team_index(std::size_t team)
sets the team whose turn it currently is
const team & playing_team() const
void announce(const std::string &msg, const color_t &color=font::GOOD_COLOR, const announce_options &options=announce_options())
Announce a message prominently.
double turbo_speed() const
int current_frame_sample_
int invalidated_hexes_
Count work done for the debug info displayed under fps.
void adjust_color_overlay(int r, int g, int b)
Add r,g,b to the colors for all images displayed on the map.
bool add_exclusive_draw(const map_location &loc, unit &unit)
Allows a unit to request to be the only one drawn in its hex.
void set_fade(const color_t &color)
void queue_repaint()
Queues repainting to the screen, but doesn't rerender.
static int hex_size()
Function which returns the size of a hex in pixels (from top tip to bottom tip or left edge to right ...
int get_location_x(const map_location &loc) const
Functions to get the on-screen positions of hexes.
static double get_zoom_factor()
Returns the current zoom factor.
const rect & unit_image_area() const
bool scroll(int xmov, int ymov, bool force=false)
Scrolls the display by xmov,ymov pixels.
bool propagate_invalidation(const std::set< map_location > &locs)
If this set is partially invalidated, invalidate all its hexes.
void clear_redraw_observers()
Clear the redraw observers.
void invalidate_game_status()
Function to invalidate the game status displayed on the sidebar.
const theme::action * action_pressed()
static submerge_data get_submerge_data(const rect &dest, double submerge, const point &size, uint8_t alpha, bool hreverse, bool vreverse)
std::shared_ptr< gui::button > find_action_button(const std::string &id)
Retrieves a pointer to a theme UI button.
void set_theme(const std::string &new_theme)
void rebuild_all()
Rebuild all dynamic terrain.
void change_display_context(const display_context *dc)
void add_redraw_observer(std::function< void(display &)> f)
Adds a redraw observer, a function object to be called when a full rerender is queued.
void set_prevent_draw(bool pd=true)
Prevent the game display from drawing.
virtual overlay_map & get_overlays()=0
virtual void layout() override
Finalize screen layout.
virtual void highlight_hex(map_location hex)
void update_tod(const time_of_day *tod_override=nullptr)
Applies r,g,b coloring to the map.
static bool zoom_at_max()
static display * singleton_
std::shared_ptr< gui::button > find_menu_button(const std::string &id)
void render_map_outside_area()
Draw/redraw the off-map background area.
const map_location pixel_position_to_hex(int x, int y) const
given x,y co-ordinates of a pixel on the map, will return the location of the hex that this pixel cor...
std::size_t playing_team_index() const
The playing team is the team whose turn it is.
void remove_arrow(arrow &)
@ DEBUG_COORDINATES
Overlays x,y coords on tiles.
@ DEBUG_BENCHMARK
Toggle to continuously redraw the whole map.
@ __NUM_DEBUG_FLAGS
Dummy entry to size the bitmask.
@ DEBUG_NUM_BITMAPS
Overlays number of bitmaps on tiles.
@ DEBUG_FOREGROUND
Separates background and foreground terrain layers.
@ DEBUG_TERRAIN_CODES
Overlays terrain codes on tiles.
void process_reachmap_changes()
void draw_minimap_units()
void scroll_to_tile(const map_location &loc, SCROLL_TYPE scroll_type=ONSCREEN, bool check_fogged=true, bool force=true)
Scroll such that location loc is on-screen.
void invalidate_animations_location(const map_location &loc)
Per-location invalidation called by invalidate_animations() Extra game per-location invalidation (vil...
map_location mouseoverHex_
bool fogged(const map_location &loc) const
Returns true if location (x,y) is covered in fog.
const gamemap & get_map() const
bool set_zoom(bool increase)
Zooms the display in (true) or out (false).
std::map< std::string, rect > reportLocations_
const rect_of_hexes get_visible_hexes() const
Returns the rectangular area of visible hexes.
void draw_overlays_at(const map_location &loc)
texture get_flag(const map_location &loc)
void invalidate_all()
Function to invalidate all tiles.
std::map< std::string, config > reports_
std::bitset< __NUM_DEBUG_FLAGS > debug_flags_
Currently set debug flags.
SDL_Rect minimap_location_
map_location get_middle_location() const
void bounds_check_position()
std::function< rect(rect)> minimap_renderer_
surface screenshot(bool map_screenshot=false)
Capture a (map-)screenshot into a surface.
void init_flags()
Init the flag list and the team colors used by ~TC.
std::vector< std::shared_ptr< gui::button > > action_buttons_
void drawing_buffer_add(const drawing_layer layer, const map_location &loc, decltype(draw_helper::do_draw) draw_func)
Add an item to the drawing buffer.
const rect_of_hexes hexes_under_rect(const SDL_Rect &r) const
Return the rectangular area of hexes overlapped by r (r is in screen coordinates)
void scroll_to_xy(int screenxpos, int screenypos, SCROLL_TYPE scroll_type, bool force=true)
rect map_outside_area() const
Returns the available area for a map, this may differ from the above.
exclusive_unit_draw_requests_t exclusive_unit_draw_requests_
map of hexes where only one unit should be drawn, the one identified by the associated id string
bool tile_nearly_on_screen(const map_location &loc) const
Checks if location loc or one of the adjacent tiles is visible on screen.
void reload_map()
Updates internals that cache map size.
rect max_map_area() const
Returns the maximum area used for the map regardless to resolution and view size.
bool tile_fully_on_screen(const map_location &loc) const
Check if a tile is fully visible on screen.
map_location minimap_location_on(int x, int y)
given x,y co-ordinates of the mouse, will return the location of the hex in the minimap that the mous...
void scroll_to_tiles(map_location loc1, map_location loc2, SCROLL_TYPE scroll_type=ONSCREEN, bool check_fogged=true, double add_spacing=0.0, bool force=true)
Scroll such that location loc1 is on-screen.
bool is_blindfolded() const
std::vector< texture > terrain_image_vector_
std::vector< std::string > fog_images_
int fps_handle_
Handle for the label which displays frames per second.
bool invalidate_visible_locations_in_rect(const SDL_Rect &rect)
std::map< map_location, std::list< arrow * > > arrows_map_
Maps the list of arrows for each location.
std::vector< std::function< void(display &)> > redraw_observers_
void read(const config &cfg)
const theme::menu * menu_pressed()
const std::unique_ptr< terrain_builder > builder_
std::vector< animated< image::locator > > flags_
Animated flags for each team.
static void fill_images_list(const std::string &prefix, std::vector< std::string > &images)
void draw_report(const std::string &report_name, bool test_run=false)
Draw the specified report.
std::set< map_location > invalidated_
virtual const time_of_day & get_time_of_day(const map_location &loc=map_location::null_location()) const =0
std::vector< texture > get_fog_shroud_images(const map_location &loc, image::TYPE image_type)
void fade_to(const color_t &color, int duration)
Screen fade.
void queue_rerender()
Marks everything for rendering including all tiles and sidebar.
std::string remove_exclusive_draw(const map_location &loc)
Cancels an exclusive draw request.
bool invalidateGameStatus_
virtual void draw_invalidated()
Only called when there's actual redrawing to do.
void drawing_buffer_commit()
Draws the drawing_buffer_ and clears it.
rect map_area() const
Returns the area used for the map.
void draw_panel(const theme::panel &panel)
std::chrono::seconds fps_start_
static int hex_width()
Function which returns the width of a hex in pixels, up to where the next hex starts.
void reset_standing_animations()
bool animate_water_
Local version of prefs::get().animate_water, used to detect when it's changed.
bool debug_flag_set(DEBUG_FLAG flag) const
void toggle_default_zoom()
Sets the zoom amount to the default.
virtual rect get_clip_rect() const
Get the clipping rectangle for drawing.
reports * reports_object_
bool draw_reports(const rect ®ion)
Draw all reports in the given region.
void invalidate_animations()
Function to invalidate animated terrains and units which may have changed.
virtual rect screen_location() override
Return the current draw location of the display, on the screen.
void hide_buttons()
Hide theme buttons so they don't draw.
virtual bool expose(const rect ®ion) override
Paint the indicated region to the screen.
std::list< draw_helper > drawing_buffer_
std::vector< std::shared_ptr< gui::button > > menu_buttons_
virtual void update() override
Update animations and internal state.
void draw()
Perform rendering of invalidated items.
int get_location_y(const map_location &loc) const
const rect & minimap_area() const
mapx is the width of the portion of the display which shows the game area.
events::generic_event scroll_event_
Event raised when the map is being scrolled.
bool show_everything() const
virtual void draw_hex(const map_location &loc)
Redraws a single gamemap location.
const rect & palette_area() const
std::map< map_location, unsigned int > reach_map
std::size_t playing_team_index_
std::vector< std::tuple< int, int, int > > fps_history_
void reinit_flags_for_team(const team &)
Rebuild the flag list (not team colors) for a single side.
void draw_minimap()
Actually draw the minimap.
texture front_
Render textures, for intermediate rendering.
std::size_t viewing_team_index() const
The viewing team is the team currently viewing the game.
void update_arrow(arrow &a)
Called by arrow objects when they change.
void draw_label(const theme::label &label)
const std::unique_ptr< fake_unit_manager > fake_unit_man_
const display_context * dc_
bool animate_map_
Local cache for prefs::get().animate_map, since it is constantly queried.
std::vector< std::string > shroud_images_
static unsigned int zoom_
The current zoom, in pixels (on screen) per 72 pixels (in the graphic assets), i.e....
bool shrouded(const map_location &loc) const
Returns true if location (x,y) is covered in shroud.
void blindfold(bool flag)
void refresh_report(const std::string &report_name, const config *new_cfg=nullptr)
Update the given report.
std::weak_ptr< wb::manager > wb_
const std::unique_ptr< map_labels > map_labels_
boost::circular_buffer< unsigned > frametimes_
uint32_t last_frame_finished_
void set_diagnostic(const std::string &msg)
virtual void select_hex(map_location hex)
std::map< std::string, texture > reportSurfaces_
bool draw_all_panels(const rect ®ion)
Redraws all panels intersecting the given region.
void add_overlay(const map_location &loc, const std::string &image, const std::string &halo="", const std::string &team_name="", const std::string &item_id="", bool visible_under_fog=true, float submerge=0.0f, float z_order=0)
Functions to add and remove overlays from locations.
display(const display_context *dc, std::weak_ptr< wb::manager > wb, reports &reports_object, const std::string &theme_id, const config &level)
virtual void notify_observers()
Manages a list of fake units for the display object.
void set_lifetime(int lifetime, int fadeout=100)
void set_position(double xpos, double ypos)
void set_alignment(ALIGN align)
void set_color(const color_t &color)
void set_clip_rect(const SDL_Rect &r)
void set_font_size(int font_size)
pango_text & set_font_style(const FONT_STYLE font_style)
point get_size()
Returns the size of the text, in drawing coordinates.
pango_text & set_characters_per_line(const unsigned characters_per_line)
pango_text & set_foreground_color(const color_t &color)
pango_text & set_family_class(font::family_class fclass)
pango_text & set_ellipse_mode(const PangoEllipsizeMode ellipse_mode)
pango_text & set_alignment(const PangoAlignment alignment)
pango_text & set_font_size(unsigned font_size)
pango_text & set_link_aware(bool b)
bool set_text(const std::string &text, const bool markedup)
Sets the text to render.
pango_text & set_maximum_height(int height, bool multiline)
pango_text & set_maximum_width(int width)
texture render_and_get_texture()
Returns the cached texture, or creates a new one otherwise.
terrain_code get_terrain(const map_location &loc) const
Looks up terrain at a particular location.
int w() const
Effective map width.
int h() const
Effective map height.
bool on_board(const map_location &loc) const
Tell if a location is on the map.
const terrain_type & get_terrain_info(const t_translation::terrain_code &terrain) const
void update()
Process animations, remove deleted halos, and invalidate screen regions now requiring redraw.
handle add(int x, int y, const std::string &image, const map_location &loc, halo::ORIENTATION orientation=NORMAL, bool infinite=true)
Add a haloing effect using 'image centered on (x,y).
void render(const rect &r)
Render halos in region.
virtual void set_button_state()
Generic locator abstracting the location of an image.
A RAII object to temporary leave the synced context like in wesnoth.synchronize_choice.
void recalculate_shroud()
void set_team(const team *)
void recalculate_labels()
events::mouse_handler & get_mouse_handler_base() override
Get a reference to a mouse handler member a derived class uses.
hotkey::command_executor * get_hotkey_command_executor() override
Optionally get a command executor to handle context menu events.
static rng & default_instance()
config generate_report(const std::string &name, const context &ct, bool only_static=false)
An object to leave the synced context during draw or unsynced wml items when we don’t know whether we...
This class stores all the data for a single 'side' (in game nomenclature).
static color_t get_minimap_color(int side)
const std::string & team_name() const
bool shrouded(const map_location &loc) const
bool fogged(const map_location &loc) const
The class terrain_builder is constructed from a config object, and a gamemap object.
std::vector< animated< image::locator > > imagelist
A shorthand typedef for a list of animated image locators, the base data type returned by the get_ter...
TERRAIN_TYPE
Used as a parameter for the get_terrain_at function.
@ BACKGROUND
Represents terrains which are to be drawn behind unit sprites.
@ FOREGROUND
Represents terrains which are to be drawn in front of them.
double unit_submerge() const
Wrapper class to encapsulate creation and management of an SDL_Texture.
int w() const
The draw-space width of the texture, in pixels.
void reset()
Releases ownership of the managed texture and resets the ptr to null.
void set_src(const rect &r)
Set the source region of the texture used for drawing operations.
point draw_size() const
The size of the texture in draw-space.
void set_draw_size(int w, int h)
Set the intended size of the texture, in draw-space.
point get_raw_size() const
The raw internal texture size.
int h() const
The draw-space height of the texture, in pixels.
void set_alpha_mod(uint8_t alpha)
Alpha modifier.
void clear_src()
Clear the source region.
const std::string & get_id() const
virtual rect & location(const SDL_Rect &screen) const
const std::string & image() const
const border_t & border() const
static NOT_DANGLING const config & get_theme_config(const std::string &id)
Returns the saved config for the theme with the given ID.
const rect & unit_image_location(const SDL_Rect &screen) const
const menu * get_menu_item(const std::string &key) const
const std::vector< action > & actions() const
const std::vector< menu > & menus() const
const rect & mini_map_location(const SDL_Rect &screen) const
const std::vector< panel > & panels() const
const rect & main_map_location(const SDL_Rect &screen) const
bool set_resolution(const SDL_Rect &screen)
const rect & palette_location(const SDL_Rect &screen) const
const status_item * get_status_item(const std::string &item) const
const std::vector< label > & labels() const
unit_iterator find(std::size_t id)
This class represents a single unit of a specific type.
constexpr uint8_t float_to_color(double n)
Convert a double in the range [0.0,1.0] to an 8-bit colour value.
void swap(config &lhs, config &rhs)
Implement non-member swap function for std::swap (calls config::swap).
static int get_zoom_levels_index(unsigned int zoom_level)
static unsigned calculate_fps(unsigned frametime)
static lg::log_domain log_display("display")
map_display and display: classes which take care of displaying the map and game-data on the screen.
static SDL_Renderer * renderer()
Drawing functions, for drawing things on the screen.
@ border
The border of the map.
@ terrain_bg
Terrain drawn behind the unit.
@ reachmap
Overlay on unreachable hexes.
@ grid_bottom
Bottom half part of grid image.
@ unit_default
Default layer for drawing units.
@ unit_first
Reserve layers to be selected for wml.
@ terrain_fg
Terrain drawn in front of the unit.
@ fog_shroud
Fog and shroud.
@ unit_move_default
Default layer for drawing moving units.
@ arrows
Arrows from the arrows framework.
@ grid_top
Top half part of grid image.
Declarations for File-IO.
const std::string & id() const
Gets this unit's id.
std::string label
What to show in the filter's drop-down list.
std::string id
Text to match against addon_info.tags()
void get_adjacent_tiles(const map_location &a, map_location *res)
Function which, given a location, will place all adjacent locations in res.
static std::ostream & output()
Standard logging facilities (interface).
bool is_shrouded(const display *disp, const map_location &loc)
Our definition of map labels being obscured is if the tile is obscured, or the tile below is obscured...
constexpr bool is_odd(T num)
void invalidate_region(const rect ®ion)
Mark a region of the screen as requiring redraw.
void invalidate_all()
Mark the entire screen as requiring redraw.
render_target_setter set_render_target(const texture &t)
Set the given texture as the active render target.
clip_setter override_clip(const SDL_Rect &clip)
Override the clipping area.
clip_setter reduce_clip(const SDL_Rect &clip)
Set the clipping area to the intersection of the current clipping area and the given rectangle.
void tiled(const texture &tex, const SDL_Rect &dst, bool centered=false, bool mirrored=false)
Tile a texture to fill a region.
void fill(const SDL_Rect &rect, uint8_t r, uint8_t g, uint8_t b, uint8_t a)
Fill an area with the given colour.
void blit(const texture &tex, const SDL_Rect &dst)
Draws a texture, or part of a texture, at the given location.
::rect get_clip()
Get the current clipping area, in draw coordinates.
void rect(const SDL_Rect &rect)
Draw a rectangle.
EXIT_STATUS start(bool clear_id, const std::string &filename, bool take_screenshot, const std::string &screenshot_filename)
Main interface for launching the editor from the title screen.
void draw()
Trigger a draw cycle.
void pump_and_draw()
pump() then immediately draw()
void pump()
Process all events currently in the queue.
std::string get_user_data_dir()
filesystem::scoped_ostream ostream_file(const std::string &fname, std::ios_base::openmode mode, bool create_directory)
std::unique_ptr< std::ostream > scoped_ostream
const int SIZE_FLOAT_LABEL
const color_t YELLOW_COLOR
pango_text & get_text_renderer()
Returns a reference to a static pango_text object.
int add_floating_label(const floating_label &flabel)
add a label floating on the screen above everything else.
void remove_floating_label(int handle, int fadeout)
removes the floating label given by 'handle' from the screen
const int SIZE_BUTTON_SMALL
rect pango_draw_text(bool actually_draw, const rect &area, int size, const color_t &color, const std::string &text, int x, int y, bool use_tooltips, pango_text::FONT_STYLE style)
Draws text on the screen.
void scroll_floating_labels(double xmove, double ymove)
moves all floating labels that have 'scroll_mode' set to ANCHOR_LABEL_MAP
void update_floating_labels()
void draw_floating_labels()
const color_t NORMAL_COLOR
const color_range & color_info(std::string_view name)
std::string shroud_prefix
std::shared_ptr< halo_record > handle
std::pair< std::string, unsigned > item
Functions to load and save images from/to disk.
bool exists(const image::locator &i_locator)
Returns true if the given image actually exists, without loading it.
std::function< rect(rect)> prep_minimap_for_rendering(const gamemap &map, const team *vw, const unit_map *units, const std::map< map_location, unsigned int > *reach_map, bool ignore_terrain_disabled)
Prepares the minimap texture and returns a function which will render it to the current rendering tar...
texture get_lighted_texture(const image::locator &i_locator, const light_string &ls)
std::basic_string< signed char > light_string
Type used to store color information of central and adjacent hexes.
TYPE
Used to specify the rendering format of images.
@ HEXED
Standard hexagonal tile mask applied, removing portions that don't fit.
@ TOD_COLORED
Same as HEXED, but with Time of Day color tint applied.
texture get_texture(const image::locator &i_locator, TYPE type, bool skip_cache)
Returns an image texture suitable for hardware-accelerated rendering.
void set_color_adjustment(int r, int g, int b)
Changes Time of Day color tint for all applicable image types.
light_string get_light_string(int op, int r, int g, int b)
Returns the light_string for one light operation.
std::string get_orb_color(orb_status os)
Wrapper for the various prefs::get().unmoved_color(), moved_color(), etc methods, using the enum inst...
Unit and team statistics.
::tod_manager * tod_manager
fake_unit_manager * fake_units
play_controller * controller
constexpr const SDL_Rect empty_rect
std::size_t index(const std::string &str, const std::size_t index)
Codepoint index corresponding to the nth character in a UTF-8 string.
std::size_t size(const std::string &str)
Length in characters of a UTF-8 string.
void trim(std::string_view &s)
bool contains(const Container &container, const Value &value)
Returns true iff value is found in container.
std::vector< std::string > square_parenthetical_split(const std::string &val, const char separator, const std::string &left, const std::string &right, const int flags)
Similar to parenthetical_split, but also expands embedded square brackets.
std::vector< std::string > split(const config_attribute_value &val)
bool headless()
The game is running headless.
surface read_pixels(SDL_Rect *r)
Copy back a portion of the render target that is already drawn.
rect game_canvas()
The game canvas area, in drawing coordinates.
int get_pixel_scale()
Get the current active pixel scale multiplier.
int current_refresh_rate()
The refresh rate of the screen.
std::string::const_iterator iterator
static void msg(const char *act, debug_info &i, const char *to="", const char *result="")
@ allied
Belongs to a friendly side.
@ enemy
Belongs to a non-friendly side; normally visualised by not displaying an orb.
Transitional API for porting SDL_ttf-based code to Pango.
rect dst
Location on the final composed sheet.
rect src
Non-transparent portion of the surface to compose.
std::string filename
Filename.
The basic class for representing 8-bit RGB or RGBA colour values.
constexpr color_t smooth_blend(const color_t &c, uint8_t p) const
Blend smoothly with another color_t.
Holds options for calls to function 'announce' (announce).
bool discard_previous
An announcement according these options should replace the previous announce (typical of fast announc...
int lifetime
Lifetime measured in milliseconds.
Helper for rendering the map by ordering draw operations.
std::function< void(const rect &)> do_draw
Handles the actual drawing at this location.
very simple iterator to walk into the rect_of_hexes
iterator & operator++()
increment y first, then when reaching bottom, increment x
const rect_of_hexes & rect_
Rectangular area of hexes, allowing to decide how the top and bottom edges handles the vertical shift...
Encapsulates the map of the game.
void write(config &cfg) const
An abstract description of a rectangle with integer coordinates.
bool empty() const
False if both w and h are > 0, true otherwise.
bool contains(int x, int y) const
Whether the given point lies within the rectangle.
void clip(const SDL_Rect &r)
Clip this rectangle by the given rectangle.
rect intersect(const SDL_Rect &r) const
Calculates the intersection of this rectangle and another; that is, the maximal rectangle that is con...
bool overlaps(const SDL_Rect &r) const
Whether the given rectangle and this rectangle overlap.
std::string background_image
Object which defines a time of day with associated bonuses, image, sounds etc.
tod_color color
The color modifications that should be made to the game board to reflect the time of day.
std::string image_mask
The image that is to be laid over all images while this time of day lasts.
Small struct to store and manipulate ToD color adjusts.
static map_location::DIRECTION n
static map_location::DIRECTION s