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Wesnoth Units database

Centaur

(image)

Centaurs are a bit different from regular Minotaurs, rather than having the head and feet of a bull and the torso and arms of a human the Centaurs have the head of a bull and torso and arms of a human and the lower body of a horse. The Centuars are very fast and can easily navigate wooded terrain while maintaing their high speed, thus making the Centaurs very useful in battle.

Posebne Due to this unit's relationship with its entity it is granted a magical body in which the magic is manifested as self-healing and thus this unit recovers 3 HP per turn. Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.

Advances from:
Advances to: Centaur Knight Forest Raider
Cost: 20
HP: 35
Pomicanje: 7
XP: 40
Level: 1
Alignment: chaotic
IDCentaur
Abilities: divine health
(image)glaive
blade
9 - 2
melee
(image)trample
impact
7 - 2
melee
charge
Resistances:
blade20%
pierce-20%
impact20%
fire-10%
cold10%
arcane-10%
TerrainMovement CostObrana
Cave230%
Cave Wall9930%
Chasm9930%
Deep Water9910%
Forest150%
Grassland140%
Hills240%
Mountains340%
Mushroom Grove140%
Sand230%
Shallow Water320%
Snow230%
Swamp320%
Village140%