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Wesnoth Units database

Centaur

(image)

Centaurs are a bit different from regular Minotaurs, rather than having the head and feet of a bull and the torso and arms of a human the Centaurs have the head of a bull and torso and arms of a human and the lower body of a horse. The Centuars are very fast and can easily navigate wooded terrain while maintaing their high speed, thus making the Centaurs very useful in battle.

Special Notes: Due to this unit's relationship with its entity it is granted a magical body in which the magic is manifested as self-healing and thus this unit recovers 3 HP per turn. Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.

Advances from:
Advances to: Centaur Knight Forest Raider
Cost: 20
HP: 35
Movement: 7
XP: 40
Level: 1
Alignment: chaotic
IDCentaur
Abilities: divine health
(image)glaive
blade
9 - 2
melee
(image)trample
impact
7 - 2
melee
charge
Resistances:
blade20%
pierce-20%
impact20%
fire-10%
cold10%
arcane-10%
TerrainMovement CostDefense
Aldeias:140%
Cancelar230%
Cave Wall9930%
Chasm9930%
Continental230%
Deep Water9910%
Forest150%
Hills240%
Ilha140%
Mountains340%
Mushroom Grove140%
Shallow Water320%
Swamp320%
não230%