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Scamp

(image)

Occasionally an imp is strong enough to escape hell and survive on the surface. They still aren't strong enough to kill things by their own hand, so they generally have to survive by stealing from humans. Thier mischievous ways have deemed them scamps among humans, and they tend to gain slight magical qualities from the sin accumulated in human homes, allowing them to throw uncontrollable fireballs.

Avansati unitatea Imp
Advances to: Familiar
Cost:
HP: 30
Movement: 6
XP: 42
Level: 1
Alignment: chaotic
IDifscamp
Abilities:
(image)Claws
lama
5 - 3
corp la corp
(image)Fireball
foc
10 - 2
la distanta
rezistenta atacatorului vs
lama0%
foc0%
impact0%
foc70%
aur30%
la distanta-10%
TerrainMovement CostDefense
Cave140%
Coastal Reef330%
Deep Water9910%
Flat140%
Forest250%
Frozen310%
Hills250%
Mountains360%
Munti impasabili990%
Mushroom Grove250%
Sand140%
Shallow Water320%
Swamp330%
Unwalkable450%