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Scamp

(image)

Occasionally an imp is strong enough to escape hell and survive on the surface. They still aren't strong enough to kill things by their own hand, so they generally have to survive by stealing from humans. Thier mischievous ways have deemed them scamps among humans, and they tend to gain slight magical qualities from the sin accumulated in human homes, allowing them to throw uncontrollable fireballs.

Vorherige Stufe: Imp
Nächste Stufe: Familiar
Kosten:
LP: 30
Bewegungskosten: 6
EP: 42
Level: 1
Tag-/Nachteinfluss: lichtscheu
IDifscamp
Fertigkeiten:
(image)Claws
Klinge
5 - 3
Nahkampf
(image)Fireball
Feuer
10 - 2
Fernkampf
Resistenzen:
Klinge0%
Stich0%
Wucht0%
Feuer70%
Kälte30%
Arkan-10%
GeländeBewegungskostenVerteidigung
Berge360%
Flachland140%
Gefroren310%
Höhle140%
Hügel250%
Küstennahes Riff330%
Pilzhain250%
Sand140%
Seichtes Wasser320%
Sumpf330%
Tiefes Wasser9910%
Unbegehbar450%
Unpassierbar990%
Wald250%