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Scamp

(image)

Occasionally an imp is strong enough to escape hell and survive on the surface. They still aren't strong enough to kill things by their own hand, so they generally have to survive by stealing from humans. Thier mischievous ways have deemed them scamps among humans, and they tend to gain slight magical qualities from the sin accumulated in human homes, allowing them to throw uncontrollable fireballs.

Advances from: Imp
Advances to: Familiar
Cost:
HP: 30
Movement: 6
XP: 42
Level: 1
Alignment: chaotic
IDifscamp
Abilities:
(image)Claws
blade
5 - 3
melee
(image)Fireball
fire
10 - 2
ranged
Resistances:
blade0%
pierce0%
impact0%
fire70%
cold30%
arcane-10%
TerrainMovement CostDefense
Flat140%
Frozen310%
Unwalkable450%
بُسْتان الفُطر250%
تلال250%
جبال360%
جبال منيعة990%
رمال140%
ساحلي330%
غابة250%
كهف140%
مستنقع330%
مياه ضحلة320%
مياه عميقة9910%