Kampania |
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IzW SotBE MT PW PS OoDB PPS ZwM NT Wolność OP NO SoF |
Era |
D Wb Ww - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Język |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
The Behemoths are blood thirsty minotaurs whom maul their victims to death with their sharp teeth and razor claws. Since these creatures are droven into frenzies they tend to move faster than their bretheran, in addition their blood thirsty life style has enhanced their body's divine healing. Therefore these creatures should not be trifiled with.
Uwagi specjalne: Due to this unit's relationship with its entity it is granted a magical body in which the magic is manifested as self-healing, this is enhanced by this unit's blood thirsty lifestyle and thus this unit recovers 6 HP per turn. Gdy ta jednostka wpadnie w berserk (szał bojowy), będzie atakowała przeciwnika do momentu, gdy zostanie zabita lub go pokona.
Awansuje z: | |
---|---|
Awansuje na: | Ancient Behemoth |
Koszt: | 24 |
PŻ: | 45 |
Ruchy: | 5 |
PD: | 45 |
Poziom: | 1 |
Charakter: | chaotyczny |
ID | Behemoth |
Zdolności: | divine health en |
![]() | maul sieczna | 5 - 4 wręcz | berserk |
Odporności: | |
---|---|
sieczna | -20% |
kłująca | 0% |
obuchowa | 0% |
ogień | -10% |
chłód | 10% |
astralny | -10% |
Teren | Koszt ruchu | Obrona |
---|---|---|
Bagno | 3 | 20% |
Grzybowy gaj | 2 | 40% |
Góry | 1 | 50% |
Głęboka woda | 99 | 10% |
Jaskinia | 1 | 40% |
Las | 1 | 50% |
Otchłań | 99 | 20% |
Piasek | 2 | 30% |
Płytka woda | 3 | 20% |
Wioska | 1 | 50% |
Wzgórza | 1 | 40% |
Łąka | 1 | 30% |
Ściana jaskini | 99 | 20% |
Śnieg | 2 | 20% |