Kampagnen |
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IdF SchwS DHvT DAW DS DGzB UbS DID DT Freiheit WdN EEdO DZdF |
Era |
GW S ZdH - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
The Behemoths are blood thirsty minotaurs whom maul their victims to death with their sharp teeth and razor claws. Since these creatures are droven into frenzies they tend to move faster than their bretheran, in addition their blood thirsty life style has enhanced their body's divine healing. Therefore these creatures should not be trifiled with.
Anmerkungen: Due to this unit's relationship with its entity it is granted a magical body in which the magic is manifested as self-healing, this is enhanced by this unit's blood thirsty lifestyle and thus this unit recovers 6 HP per turn. Verfällt die Einheit in einen Kampfrausch, wird sie nicht eher ruhen, bis entweder sie selbst oder ihr Gegner tot am Boden liegt.
Vorherige Stufe: | |
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Nächste Stufe: | Ancient Behemoth |
Kosten: | 24 |
LP: | 45 |
Bewegungskosten: | 5 |
EP: | 45 |
Level: | 1 |
Tag-/Nachteinfluss: | lichtscheu |
ID | Behemoth |
Fertigkeiten: | divine health en |
![]() | maul Klinge | 5 - 4 Nahkampf | Kampfrausch |
Resistenzen: | |
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Klinge | -20% |
Stich | 0% |
Wucht | 0% |
Feuer | -10% |
Kälte | 10% |
Arkan | -10% |
Gelände | Bewegungskosten | Verteidigung |
---|---|---|
Berge | 1 | 50% |
Dorf | 1 | 50% |
Höhle | 1 | 40% |
Höhlenwand | 99 | 20% |
Hügel | 1 | 40% |
Kluft | 99 | 20% |
Pilzhain | 2 | 40% |
Sand | 2 | 30% |
Schnee | 2 | 20% |
Seichtes Wasser | 3 | 20% |
Sumpf | 3 | 20% |
Tiefes Wasser | 99 | 10% |
Wald | 1 | 50% |
Wiese | 1 | 30% |