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Wesnoth Units database

Behemoth

(image)

The Behemoths are blood thirsty minotaurs whom maul their victims to death with their sharp teeth and razor claws. Since these creatures are droven into frenzies they tend to move faster than their bretheran, in addition their blood thirsty life style has enhanced their body's divine healing. Therefore these creatures should not be trifiled with.

Special Notes: Due to this unit's relationship with its entity it is granted a magical body in which the magic is manifested as self-healing, this is enhanced by this unit's blood thirsty lifestyle and thus this unit recovers 6 HP per turn. Whenever its berserk attack is used, this unit continues to push the attack until either it or its enemy lies dead.

Advances from:
Advances to: Ancient Behemoth
Cost: 24
HP: 45
Movement: 5
XP: 45
Level: 1
Alignment: chaotic
IDBehemoth
Abilities: divine health en
(image)maul
blade
5 - 4
melee
berserk
Resistances:
blade-20%
pierce0%
impact0%
fire-10%
cold10%
arcane-10%
TerrainMovement CostDefense
Cave140%
Cave Wall9920%
Chasm9920%
Deep Water9910%
Forest150%
Grassland130%
Hills140%
Mountains150%
Mushroom Grove240%
Sand230%
Shallow Water320%
Snow220%
Swamp320%
Village150%