Campagne |
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EI FdON LMdT EdW LGS HdDF SlSB DT HdT Liberté RN UIO SdF |
Era |
Gg Pd Âdh - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Langue |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
The Behemoths are blood thirsty minotaurs whom maul their victims to death with their sharp teeth and razor claws. Since these creatures are droven into frenzies they tend to move faster than their bretheran, in addition their blood thirsty life style has enhanced their body's divine healing. Therefore these creatures should not be trifiled with.
Remarques : Due to this unit's relationship with its entity it is granted a magical body in which the magic is manifested as self-healing, this is enhanced by this unit's blood thirsty lifestyle and thus this unit recovers 6 HP per turn. Quand son attaque de fureur berserk est utilisée, cette unité se bat jusqu'à sa mort ou jusqu'à celle de son adversaire.
Évolue à partir de : | |
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Évolue en : | Ancient Behemoth |
Coût : | 24 |
PV : | 45 |
Mouvement: | 5 |
XP : | 45 |
Niveau: | 1 |
Alignement : | chaotique |
ID | Behemoth |
Capacités : | divine health en |
![]() | maul tranchant | 5 - 4 corps à corps | fureur berserk |
Résistances : | |
---|---|
tranchant | -20% |
perforant | 0% |
contondant | 0% |
feu | -10% |
froid | 10% |
sacré | -10% |
Terrain | Coût des mouvements | Défense |
---|---|---|
Abîme | 99 | 20% |
Caverne | 1 | 40% |
Collines | 1 | 40% |
Eau peu profonde | 3 | 20% |
Eau profonde | 99 | 10% |
Forêt | 1 | 50% |
Forêt de champignons | 2 | 40% |
Marais | 3 | 20% |
Montagnes | 1 | 50% |
Mur de caverne | 99 | 20% |
Neige | 2 | 20% |
Prairie | 1 | 30% |
Sable | 2 | 30% |
Village | 1 | 50% |