Wesnoth logo
Wesnoth Units database

Mystic

(image)

Unlike their counterparts the Warlocks the Mystics have given up the quest for stronger magics for the ability to levitate. Unlike most mages the mystics keep themselves both spiritually and physically adept, due to adeptness in both fields the Mystic's body is stronger than their colleagues'. Due to the ability to levitate, their strong magic and their completed studies in the field of healing, these mages are not to be played with, and thus these mages are respected among other orders of mages.

Notas Especiales: Due to this unit's relationship with its entity it is granted a magical body in which the magic is manifested as self-healing and thus this unit recovers 3 HP per turn. La unidad tiene ataques mágicos, que siempre tienen una alta probabilidad de golpear a un oponente. Esta unidad es capaz de sanar a todos aquellos a su alrededor y curarles del veneno. El ataque arcano de esta unidad inflige un tremendo daño a los no muertos y algo de daño a las criaturas vivas. This unit can fly over the terrain and over any impediments such as the snow, chasms and sand...

Procede de: Shaman
Se convierte en:
Coste: 55
PV: 55
Movimiento: 6
PX: 100
Level: 2
Alineamiento: caótico
IDMinotaur_Mystic
Habilidades: cura, sana +8, divine health
(image)bastón
de impacto
10 - 3
cuerpo a cuerpo
(image)aura blast
arcano
9 - 4
a distancia
mágico
Resistencias:
de corte-30%
de penetración0%
de impacto0%
de fuego10%
de frío10%
arcano-20%
TerrenoCoste de movimientoDefensa
Abismo130%
Aguas profundas210%
Aguas someras220%
Aldea150%
Arena130%
Bosque160%
Campo de setas150%
Colinas150%
Cueva150%
Montañas170%
Nieve130%
Pantano120%
Pared de cueva9930%
Pradera130%