Kampagnen |
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IdF SchwS DHvT DAW DS DGzB UbS DID DT Freiheit WdN EEdO DZdF |
Era |
GW S ZdH - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
The Ancient Behemoths are gigantic beasts that are practically land sharks, they maul their victims to death and the smell of their victim's blood will make death come quicker to their victim. Despite the Ancient Behemoths' infamousness for its blood thirsty, seemingly mindless frenzies have learned to contain their internal anger quite well...
Anmerkungen: Due to this unit's relationship with its entity it is granted a magical body in which the magic is manifested as self-healing, this is enhanced by this unit's blood thirsty lifestyle and thus this unit recovers 6 HP per turn. Verfällt die Einheit in einen Kampfrausch, wird sie nicht eher ruhen, bis entweder sie selbst oder ihr Gegner tot am Boden liegt.
Vorherige Stufe: | Behemoth |
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Nächste Stufe: | |
Kosten: | 35 |
LP: | 60 |
Bewegungskosten: | 5 |
EP: | 100 |
Level: | 2 |
Tag-/Nachteinfluss: | lichtscheu |
ID | Behemoth_Ancient |
Fertigkeiten: | divine health en |
![]() | maul Klinge | 7 - 4 Nahkampf | Kampfrausch |
Resistenzen: | |
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Klinge | -20% |
Stich | 0% |
Wucht | 0% |
Feuer | -10% |
Kälte | 10% |
Arkan | -10% |
Gelände | Bewegungskosten | Verteidigung |
---|---|---|
Berge | 1 | 50% |
Dorf | 1 | 50% |
Höhle | 1 | 40% |
Höhlenwand | 99 | 20% |
Hügel | 1 | 40% |
Kluft | 99 | 20% |
Pilzhain | 2 | 40% |
Sand | 2 | 30% |
Schnee | 2 | 20% |
Seichtes Wasser | 3 | 20% |
Sumpf | 3 | 20% |
Tiefes Wasser | 99 | 10% |
Wald | 1 | 50% |
Wiese | 1 | 30% |