Campaign |
---|
EI SotBE THoT TRoW TSG AToTB UtBS DID HttT Liberty NR AOI SoF |
Era |
AoH D GW - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
The Ancient Behemoths are gigantic beasts that are practically land sharks, they maul their victims to death and the smell of their victim's blood will make death come quicker to their victim. Despite the Ancient Behemoths' infamousness for its blood thirsty, seemingly mindless frenzies have learned to contain their internal anger quite well...
Special Notes: Due to this unit's relationship with its entity it is granted a magical body in which the magic is manifested as self-healing, this is enhanced by this unit's blood thirsty lifestyle and thus this unit recovers 6 HP per turn. Whenever its berserk attack is used, this unit continues to push the attack until either it or its enemy lies dead.
Avansati unitatea | Behemoth |
---|---|
Advances to: | |
Cost: | 35 |
HP: | 60 |
Movement: | 5 |
XP: | 100 |
Level: | 2 |
Alignment: | chaotic |
ID | Behemoth_Ancient |
Abilities: | divine health en |
![]() | maul lama | 7 - 4 corp la corp | berserk |
rezistenta atacatorului vs | |
---|---|
lama | -20% |
foc | 0% |
impact | 0% |
foc | -10% |
aur | 10% |
la distanta | -10% |
Terrain | Movement Cost | Defense |
---|---|---|
Cave | 1 | 40% |
Cave Wall | 99 | 20% |
Chasm | 99 | 20% |
Deep Water | 99 | 10% |
Forest | 1 | 50% |
Grassland | 1 | 30% |
Hills | 1 | 40% |
Mountains | 1 | 50% |
Mushroom Grove | 2 | 40% |
Sand | 2 | 30% |
Shallow Water | 3 | 20% |
Snow | 2 | 20% |
Swamp | 3 | 20% |
Village | 1 | 50% |