Campaign |
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EI SotBE THoT TRoW TSG AToTB UtBS DID HttT Liberty NR AOI SoF |
Era |
AoH D GW - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
The Chieftains are the nobles of minotaur society, they are very powerful due to the strength they gathered while going down the noble path of chieftainry. They have also dropped their whips a long time ago down their path of chieftainry for kusarigamas; the chieftains are very adept in kusarigamajutsu, thus making them more dangerous...
Special Notes: Due to this unit's relationship with its entity it is granted a magical body in which the magic is manifested as self-healing and thus this unit recovers 3 HP per turn. The leadership of this unit enables friendly units next to it to deal more damage in combat, though this only applies to units of below the leadership level. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.
Advances from: | Savage |
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Advances to: | Minotaur King |
Cost: | 60 |
HP: | 70 |
Movement: | 4 |
XP: | 130 |
Level: | 3 |
Alignment: | chaotic |
ID | Minotaur_Chieftain |
Abilities: | divine health, leadership |
![]() | battle axe blade | 14 - 3 melee | |
![]() | kusarigama blade | 13 - 1 ranged | slows |
Resistances: | |
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blade | -20% |
pierce | -10% |
impact | 0% |
fire | -10% |
cold | 10% |
arcane | -10% |
Terrain | Movement Cost | Defense |
---|---|---|
Cave | 1 | 40% |
Cave Wall | 99 | 20% |
Chasm | 99 | 20% |
Deep Water | 99 | 10% |
Forest | 1 | 50% |
Grassland | 1 | 30% |
Hills | 1 | 40% |
Mountains | 1 | 50% |
Mushroom Grove | 2 | 40% |
Sand | 2 | 30% |
Shallow Water | 3 | 20% |
Snow | 2 | 20% |
Swamp | 3 | 20% |
Village | 1 | 50% |