Campaign |
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EI SotBE THoT TRoW TSG AToTB UtBS DID HttT Liberty NR AOI SoF |
Era |
AoH D GW - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
The Minotaur Kings are the political leaders of the Minotaurs whom rule over their subjects with an iron fist. These kings are extremelly brave and will participate in battle quite often while leading their people. These fearsome creatures are masters of kusarigamajutsu and will quite often utilize their kusarigamas in battle. Due to the strength, skills and leadership these creatures posess these creatures should be dealt with the highest level of care and highest priority.
Special Notes: Due to this unit's relationship with its entity it is granted a magical body in which the magic is manifested as self-healing and thus this unit recovers 3 HP per turn. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. The leadership of this unit enables friendly units next to it to deal more damage in combat, though this only applies to units of below the leadership level.
Advances from: | Chieftain |
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Advances to: | |
Cost: | 80 |
HP: | 85 |
Movement: | 4 |
XP: | 100 |
Level: | 4 |
Alignment: | chaotic |
ID | Minotaur_King |
Abilities: | leadership, divine health |
![]() | battle axe blade | 17 - 3 melee | |
![]() | kusarigama blade | 15 - 1 ranged | slows |
Resistances: | |
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blade | -20% |
pierce | 0% |
impact | 0% |
fire | -10% |
cold | 10% |
arcane | -10% |
Terrain | Movement Cost | Defense |
---|---|---|
Cave | 1 | 40% |
Cave Wall | 99 | 20% |
Chasm | 99 | 20% |
Deep Water | 99 | 10% |
Forest | 1 | 50% |
Grassland | 1 | 30% |
Hills | 1 | 40% |
Mountains | 1 | 50% |
Mushroom Grove | 2 | 40% |
Sand | 2 | 30% |
Shallow Water | 3 | 20% |
Snow | 2 | 20% |
Swamp | 3 | 20% |
Village | 1 | 50% |