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menu_events.cpp File Reference

Operations activated from menus/hotkeys while playing a game. More...

#include "global.hpp"
#include "builder.hpp"
#include "ai/manager.hpp"
#include "dialogs.hpp"
#include "formatter.hpp"
#include "filechooser.hpp"
#include "foreach.hpp"
#include "game_end_exceptions.hpp"
#include "game_events.hpp"
#include "game_preferences.hpp"
#include "gettext.hpp"
#include "gui/dialogs/chat_log.hpp"
#include "gui/dialogs/edit_label.hpp"
#include "gui/dialogs/message.hpp"
#include "gui/dialogs/transient_message.hpp"
#include "gui/dialogs/wml_message.hpp"
#include "gui/dialogs/gamestate_inspector.hpp"
#include "gui/dialogs/mp_change_control.hpp"
#include "gui/dialogs/data_manage.hpp"
#include "gui/dialogs/simple_item_selector.hpp"
#include "gui/dialogs/unit_create.hpp"
#include "gui/widgets/settings.hpp"
#include "gui/widgets/window.hpp"
#include "help.hpp"
#include "log.hpp"
#include "map.hpp"
#include "map_label.hpp"
#include "marked-up_text.hpp"
#include "menu_events.hpp"
#include "mouse_events.hpp"
#include "play_controller.hpp"
#include "preferences_display.hpp"
#include "replay.hpp"
#include "resources.hpp"
#include "savegame.hpp"
#include "sound.hpp"
#include "statistics_dialog.hpp"
#include "unit_display.hpp"
#include "wml_separators.hpp"
#include "formula_string_utils.hpp"
#include "scripting/lua.hpp"
#include "whiteboard/manager.hpp"
#include "widgets/combo.hpp"
Include dependency graph for menu_events.cpp:

Go to the source code of this file.

Classes

class  events::delete_recall_unit
class  events::cmd_arg_parser
class  events::map_command_handler< Worker >
struct  events::map_command_handler< Worker >::command
class  events::chat_command_handler
class  events::console_handler

Namespaces

namespace  events
 

Handling of system events.


Defines

#define ERR_NG   LOG_STREAM(err, log_engine)
#define LOG_NG   LOG_STREAM(info, log_engine)

Variables

static lg::log_domain log_engine ("engine")

Detailed Description

Operations activated from menus/hotkeys while playing a game.

E.g. Unitlist, status_table, save_game, save_map, chat, show_help, etc.

Definition in file menu_events.cpp.


Define Documentation

#define ERR_NG   LOG_STREAM(err, log_engine)
#define LOG_NG   LOG_STREAM(info, log_engine)

Variable Documentation

Definition at line 369 of file menu_events.cpp.

std::vector<bool>& leader_bools_

Definition at line 368 of file menu_events.cpp.

lg::log_domain log_engine("engine") [static]

Definition at line 367 of file menu_events.cpp.

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