multiplayer.hpp

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00001 /* $Id: multiplayer.hpp 52533 2012-01-07 02:35:17Z shadowmaster $ */
00002 /*
00003    Copyright (C) 2005 - 2012 Philippe Plantier <ayin@anathas.org>
00004    Part of the Battle for Wesnoth Project http://www.wesnoth.org
00005 
00006    This program is free software; you can redistribute it and/or modify
00007    it under the terms of the GNU General Public License as published by
00008    the Free Software Foundation; either version 2 of the License, or
00009    (at your option) any later version.
00010    This program is distributed in the hope that it will be useful,
00011    but WITHOUT ANY WARRANTY.
00012 
00013    See the COPYING file for more details.
00014 */
00015 #ifndef MULTIPLAYER_HPP_INCLUDED
00016 #define MULTIPLAYER_HPP_INCLUDED
00017 
00018 #include "multiplayer_ui.hpp"
00019 
00020 class config;
00021 class game_display;
00022 
00023 namespace mp {
00024 
00025 // max. length of a player name
00026 const size_t max_login_size = 20;
00027 
00028 /*
00029  * This is the main entry points of multiplayer mode.
00030  */
00031 
00032 /** Starts a multiplayer game in single-user mode.
00033  *
00034  * @param disp        The global display
00035  * @param game_config The global, top-level WML configuration for the game
00036  * @param default_controller The default controller type
00037  */
00038 void start_local_game(game_display& disp, const config& game_config,
00039         mp::controller default_controller);
00040 
00041 /** Starts a multiplayer game in client mode.
00042  *
00043  * @param disp        The global display
00044  * @param game_config The global, top-level WML configuration for the game
00045  * @param host        The host to connect to.
00046  */
00047 void start_client(game_display& disp, const config& game_config,
00048         const std::string& host);
00049 
00050 
00051 }
00052 #endif
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