ai/gamestate_observer.cpp

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00001 /* $Id: gamestate_observer.cpp 52533 2012-01-07 02:35:17Z shadowmaster $ */
00002 /*
00003    Copyright (C) 2010 - 2012 by Yurii Chernyi <terraninfo@terraninfo.net>
00004    Part of the Battle for Wesnoth Project http://www.wesnoth.org/
00005 
00006    This program is free software; you can redistribute it and/or modify
00007    it under the terms of the GNU General Public License as published by
00008    the Free Software Foundation; either version 2 of the License, or
00009    (at your option) any later version.
00010    This program is distributed in the hope that it will be useful,
00011    but WITHOUT ANY WARRANTY.
00012 
00013    See the COPYING file for more details.
00014 */
00015 
00016 /**
00017  * Base gamestate observer - useful to see if the gamestate has changed
00018  * between two points of time
00019  * @file
00020  */
00021 
00022 #include "manager.hpp"
00023 #include "gamestate_observer.hpp"
00024 
00025 namespace ai {
00026 // =======================================================================
00027 
00028 gamestate_observer::gamestate_observer()
00029     : gamestate_change_counter_(0)
00030 {
00031     ai::manager::add_gamestate_observer(this);
00032 }
00033 
00034 
00035 gamestate_observer::~gamestate_observer()
00036 {
00037     ai::manager::remove_gamestate_observer(this);
00038 }
00039 
00040 
00041 void gamestate_observer::handle_generic_event(const std::string &/*event_name*/)
00042 {
00043     ++gamestate_change_counter_;
00044 }
00045 
00046 
00047 bool gamestate_observer::is_gamestate_changed()
00048 {
00049     return (gamestate_change_counter_>0);
00050 }
00051 
00052 
00053 void gamestate_observer::reset()
00054 {
00055     gamestate_change_counter_=0;
00056 }
00057 
00058 // =======================================================================
00059 } //end of namespace ai
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