Managing the AIs lifecycle - headers. More...
#include "../config.hpp"#include "../generic_event.hpp"#include "game_info.hpp"#include <stack>#include <deque>

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Classes | |
| class | ai::holder |
| Base class that holds the AI and current AI parameters. More... | |
| class | ai::command_history_item |
| AI Command History Item. More... | |
| class | ai::manager |
| Class that manages AIs for all sides and manages AI redeployment. More... | |
Namespaces | |
| namespace | ai |
A small explanation about what's going on here: Each action has access to two game_info objects First is 'info' - real information Second is 'subjective info' - AIs perception of what's going on So, when we check_before action, we use 'subjective info' and don't touch real 'info' at all. | |
Typedefs | |
| typedef boost::shared_ptr < ai_composite > | ai::composite_ai_ptr |
Managing the AIs lifecycle - headers.
Definition in file manager.hpp.
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