ai/gamestate_observer.hpp

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00001 /* $Id: gamestate_observer.hpp 52533 2012-01-07 02:35:17Z shadowmaster $ */
00002 /*
00003    Copyright (C) 2010 - 2012 by Yurii Chernyi <terraninfo@terraninfo.net>
00004    Part of the Battle for Wesnoth Project http://www.wesnoth.org/
00005 
00006    This program is free software; you can redistribute it and/or modify
00007    it under the terms of the GNU General Public License as published by
00008    the Free Software Foundation; either version 2 of the License, or
00009    (at your option) any later version.
00010    This program is distributed in the hope that it will be useful,
00011    but WITHOUT ANY WARRANTY.
00012 
00013    See the COPYING file for more details.
00014 */
00015 
00016 /**
00017  * @file
00018  * A helper class to observe the game state
00019  */
00020 
00021 #ifndef AI_GAMESTATE_OBSERVER_HPP_INCLUDED
00022 #define AI_GAMESTATE_OBSERVER_HPP_INCLUDED
00023 
00024 #include "../generic_event.hpp"
00025 
00026 namespace ai {
00027 
00028 class gamestate_observer : public events::observer {
00029 public:
00030 
00031 
00032     gamestate_observer();
00033 
00034 
00035     virtual ~gamestate_observer();
00036 
00037 
00038     void handle_generic_event(const std::string &event_name);
00039 
00040 
00041     /**
00042      * Check if the gamestate has changed since last reset
00043      * reset is done once on construction, and can be done
00044      * by hand via reset() method.
00045      * @return has gamestate changed since last reset?
00046      */
00047     bool is_gamestate_changed();
00048 
00049     /**
00050      * Reset the counter of gamestate changes.
00051      */
00052     void reset();
00053 
00054 private:
00055     int gamestate_change_counter_;
00056 };
00057 
00058 } //of namespace ai
00059 
00060 #endif
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