Base gamestate observer - useful to see if the gamestate has changed between two points of time. More...
#include "manager.hpp"#include "gamestate_observer.hpp"
Go to the source code of this file.
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| namespace | ai |
A small explanation about what's going on here: Each action has access to two game_info objects First is 'info' - real information Second is 'subjective info' - AIs perception of what's going on So, when we check_before action, we use 'subjective info' and don't touch real 'info' at all. | |
Base gamestate observer - useful to see if the gamestate has changed between two points of time.
Definition in file gamestate_observer.cpp.
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