Elvish_Hunter

Elvish Hunters are somewhat atypical between other Elves. They do not carry a bow - some of them didn't even tried to use it, and instead use bolas. They, unlike other Elves, aren't afraid of caves - while still preferring forests, here they can defend better than on open plain. They also have a passion for high technonolgy, a feature that allows them to drive also Dwarvish Tanks, if needed (as long as there is one available, of course).
Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.
Information
Advances from: | someone |
Advances to: | |
Cost: | 32 |
HP: | 39 |
Movement: | 6 |
XP: | 83 |
Level: | 2 |
Alignment: | neutral |
ID | Elvish_Hunter |
Abilities: |
Attacks (damage - count)
![]() | poisoned sword melee | 6 - 3 blade | poison |
![]() | bolas ranged | 5 - 3 impact | slows |
Resistances
![]() |
blade | -30% | ![]() |
pierce | -20% | |
---|---|---|---|---|---|---|
![]() |
impact | -20% | ![]() |
fire | 0% | |
![]() |
cold | 0% | ![]() |
arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
![]() |
Castle | 1 | 70% |
![]() |
Cave | 2 | 50% |
![]() |
Coastal Reef | 2 | 50% |
![]() |
Deep Water | - | 0% |
![]() |
Flat | 1 | 60% |
![]() |
Forest | 2 | 70% |
![]() |
Frozen | 2 | 40% |
![]() |
Hills | 2 | 70% |
![]() |
Mountains | 3 | 70% |
![]() |
Mushroom Grove | 2 | 70% |
![]() |
Sand | 2 | 40% |
![]() |
Shallow Water | 2 | 40% |
![]() |
Swamp | 2 | 40% |
![]() |
Unwalkable | - | 0% |
![]() |
Village | 1 | 70% |