Deusite

Though arresting, the way of the Deusite is mysterious. They are much more prone to lurking, some would say stalking, than other creatures. Creatures to the Deusitia are most interesting when they committing lewd acts, so that it can then moan about it afterwards. Some say it returns to them after a thousand years, as the Deusite may only talk to dead people, others say it just bemoans the existence of semihemidemisemiquavers. But none can tell for the psychopathic screel it emits, and because anyone who says they know it is a liar, unless they've been killed to death.
And never feed them tomatoes, or you shall be vomited into the deep serene.
Information
Advances from: | Araja |
Advances to: | |
Cost: | 48 |
HP: | 51 |
Movement: | 7 |
XP: | 150 |
Level: | 3 |
Alignment: | chaotic |
ID | Deusite |
Abilities: |
Attacks (damage - count)
![]() | engulf WML | 13 - 3 WML | |
![]() | cold breath ranged | 7 - 2 cold |
Resistances
![]() |
blade | 50% | ![]() |
pierce | 50% | |
---|---|---|---|---|---|---|
![]() |
impact | 50% | ![]() |
fire | 10% | |
![]() |
cold | 70% | ![]() |
arcane | -10% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
![]() |
Castle | 1 | 50% |
![]() |
Cave | 1 | 50% |
![]() |
Coastal Reef | 2 | 50% |
![]() |
Deep Water | 2 | 50% |
![]() |
Flat | 1 | 50% |
![]() |
Forest | 1 | 50% |
![]() |
Frozen | 1 | 50% |
![]() |
Hills | 1 | 50% |
![]() |
Mountains | 1 | 50% |
![]() |
Mushroom Grove | 1 | 50% |
![]() |
Sand | 1 | 50% |
![]() |
Shallow Water | 2 | 50% |
![]() |
Swamp | 1 | 50% |
![]() |
Unwalkable | 1 | 50% |
![]() |
Village | 1 | 50% |