Kampania |
---|
IzW SotBE MT PW PS OoDB PPS ZwM NT Wolność OP NO SoF |
Era |
D Wb Ww - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Język |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
The Centaur Knights are stronger versions than than their weaker comrades, the Centaurs. They also have a more solid defense than the Centuars or their other comrades the Forest Raiders due to the plate they have doned upon obtaing knighthoodship, but as a drawback the armor makes them slower. Since the Knights utilize charges in their attacks they have armed themsleves with swords so they can attack when they or their general feel its unsafe to charge.
Uwagi specjalne: Due to this unit's relationship with its entity it is granted a magical body in which the magic is manifested as self-healing and thus this unit recovers 3 HP per turn. Atak szarżą podwaja zadawane i otrzymywane obrażenia. Nie odnosi się to do obrony.
Awansuje z: | Centaur |
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Awansuje na: | |
Koszt: | 39 |
PŻ: | 45 |
Ruchy: | 7 |
PD: | 80 |
Poziom: | 2 |
Charakter: | chaotyczny |
ID | Centaur_FRaider |
Zdolności: | divine health |
![]() | miecz sieczna | 9 - 4 wręcz | |
![]() | łuk kłująca | 7 - 4 na odległość | |
![]() | trample obuchowa | 8 - 2 wręcz | szarża |
Odporności: | |
---|---|
sieczna | 20% |
kłująca | -20% |
obuchowa | 20% |
ogień | -10% |
chłód | 10% |
astralny | -10% |
Teren | Koszt ruchu | Obrona |
---|---|---|
Bagno | 3 | 20% |
Grzybowy gaj | 1 | 40% |
Góry | 3 | 40% |
Głęboka woda | 99 | 10% |
Jaskinia | 2 | 30% |
Las | 1 | 50% |
Otchłań | 99 | 30% |
Piasek | 2 | 30% |
Płytka woda | 3 | 20% |
Wioska | 1 | 40% |
Wzgórza | 2 | 40% |
Łąka | 1 | 40% |
Ściana jaskini | 99 | 30% |
Śnieg | 2 | 30% |