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Wesnoth Units database

Shaman

(image)

The Minotaur Shamen are the mystical leaders of the Minotaurs. They are feared amongst other races for their mystical abilites which are used to heal their allies and to destroy their enemies.

Special Notes: Due to this unit's relationship with its entity it is granted a magical body in which the magic is manifested as self-healing and thus this unit recovers 3 HP per turn. The unit has magical attacks, which always have a high chance of hitting an opponent. This unit's arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit will heal its allies by 5 HP per turn, however it will only prolong the effects of poison not cure it...

Advances from:
Advances to: Mystic Warlock
Cost: 25
HP: 40
Movement: 4
XP: 40
Level: 1
Alignment: chaotic
IDMinotaur_Shaman
Abilities: divine health
(image)staff
impact
7 - 2
melee
(image)aura blast
arcane
8 - 3
ranged
magical
Resistances:
blade-20%
pierce0%
impact0%
fire10%
cold10%
arcane-10%
TerrainMovement CostDefense
Cave140%
Cave Wall9920%
Chasm9920%
Deep Water9910%
Forest150%
Grassland130%
Hills140%
Mountains150%
Mushroom Grove240%
Sand230%
Shallow Water320%
Snow220%
Swamp320%
Village150%