Veldtog |
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EI SotBE THoT TRoW TSG AToTB UtBS DID HttT Liberty NR AOI SoF |
Era |
DGO DTvH N - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Taal |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
The Minotaur Shamen are the mystical leaders of the Minotaurs. They are feared amongst other races for their mystical abilites which are used to heal their allies and to destroy their enemies.Spesiaal Due to this unit's relationship with its entity it is granted a magical body in which the magic is manifested as self-healing and thus this unit recovers 3 HP per turn. The unit has magical attacks, which always have a high chance of hitting an opponent. This unit's arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit will heal its allies by 5 HP per turn, however it will only prolong the effects of poison not cure it...
Bevorder na: | |
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Bevorder na: | Mystic Warlock |
Skuiwe: | 25 |
LP: | 40 |
Beweging: | 4 |
EP: | 40 |
Vlak: | 1 |
Orde: | chaoties |
ID | Minotaur_Shaman |
Vermoëns: | divine health |
![]() | staf impak | 7 - 2 nabygeveg | |
![]() | aura blast afstandgeveg | 8 - 3 afstandgeveg | magies |
Weerstande | |
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lem | -20% |
steek | 0% |
impak | 0% |
vuur | 10% |
koue | 10% |
afstandgeveg | -10% |
Terrein | Beweging | Verdediging |
---|---|---|
Berge | 1 | 50% |
Chasm | 99 | 20% |
Diep Water | 99 | 10% |
Dorpie | 1 | 50% |
Graslande | 1 | 30% |
Grot | 1 | 40% |
Grot Muur | 99 | 20% |
Heuwels | 1 | 40% |
Moeras | 3 | 20% |
Mushroom Grove | 2 | 40% |
Sand | 2 | 30% |
Sneeu | 2 | 20% |
Vlak Water | 3 | 20% |
Woud | 1 | 50% |