Campaign |
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EI SotBE THoT TRoW TSG AToTB UtBS DID HttT Liberty NR AOI SoF |
Era |
AoH D GW - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
The Cataphracts are the elite of the calvary of the minotaur forces, their charges are devastating against enemies, especially against magi and other calvary. Nevertheless charges are dangerous to execute so their swords serve as their secondary weapon, plus their legs have grown so powerful that victims of which were trampled are slowed. Thus these Centuars are a majestic sight on the battle field.
Special Notes: Due to this unit's relationship with its entity it is granted a magical body in which the magic is manifested as self-healing and thus this unit recovers 3 HP per turn. Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.
Advances from: | Centaur Knight |
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Advances to: | |
Cost: | 52 |
HP: | 65 |
Movement: | 6 |
XP: | 100 |
Level: | 3 |
Alignment: | chaotic |
ID | Centaur_Cataphract |
Abilities: | divine health |
![]() | glaive blade | 15 - 2 melee | charge |
![]() | sword blade | 11 - 4 melee | |
![]() | trample impact | 10 - 2 melee | charge slows |
Resistances: | |
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blade | 30% |
pierce | 0% |
impact | 30% |
fire | -10% |
cold | 10% |
arcane | -10% |
Terrain | Movement Cost | Defense |
---|---|---|
Cave | 2 | 40% |
Cave Wall | 99 | 30% |
Chasm | 99 | 30% |
Deep Water | 99 | 10% |
Forest | 1 | 50% |
Grassland | 1 | 40% |
Hills | 2 | 40% |
Mountains | 3 | 40% |
Mushroom Grove | 1 | 40% |
Sand | 2 | 30% |
Shallow Water | 3 | 20% |
Snow | 2 | 30% |
Swamp | 3 | 20% |
Village | 1 | 40% |