Search found 94 matches

by Straff
May 28th, 2024, 2:21 pm
Forum: WML Workshop
Topic: Reset achievements for UMC campaign?
Replies: 32
Views: 3713

Re: Reset achievements for UMC campaign?

Thank you. Once you know where to delete something it’s pretty easy. Until now I didn’t know where I have to delete what. It is maybe a bit hard to find if you don’t know.
by Straff
May 28th, 2024, 2:14 pm
Forum: Scenario & Campaign Development
Topic: Unit Stats mod: learn the stats of your veterans!
Replies: 7
Views: 685

Re: Unit Stats mod: learn the stats of your veterans!

Thank you for your praise! To be honest, I've started thinking about proposing this modification to mainline. The thing that bothers me personally with it is current UI/UX, it's pretty simplistic rn because I haven't really known how to make better UI when started the mode I don’t think this is a p...
by Straff
May 26th, 2024, 10:04 pm
Forum: WML Workshop
Topic: Reset achievements for UMC campaign?
Replies: 32
Views: 3713

Re: Reset achievements for UMC campaign?

@ Gnombat: Thank you
by Straff
May 26th, 2024, 7:59 pm
Forum: WML Workshop
Topic: Reset achievements for UMC campaign?
Replies: 32
Views: 3713

Re: Reset achievements for UMC campaign?

It would be beneficial for me as a campaign creator to have the ability to reset the achievements counter exclusively for my own test games. When playing test games, I wanted to reset everything to the beginning.
by Straff
May 26th, 2024, 4:07 pm
Forum: Scenario & Campaign Development
Topic: Unit Stats mod: learn the stats of your veterans!
Replies: 7
Views: 685

Re: Unit Stats mod: learn the stats of your veterans!

Thank you for this great modification. :D
Like Heindal I wish it would be added to the Wesnoth core. :eng:
Maybe you should start a poll to see if several players want this? :hmm:
Or maybe someone could open a pull request? :whistle:
by Straff
May 25th, 2024, 6:34 pm
Forum: Users’ Forum
Topic: Isle of the Damned - Post-Scenario Recruitment
Replies: 3
Views: 218

Re: Isle of the Damned - Post-Scenario Recruitment

There is no such option, and that is intentional.
by Straff
April 26th, 2024, 12:00 pm
Forum: Scenario & Campaign Development
Topic: Asheviere's Dogs - 1.18 campaign!
Replies: 23
Views: 1911

Re: Asheviere's Dogs - 1.18 campaign!

I enjoyed your campaign, especially the third scenario "The Iron Hunt", really a great new idea for a scenario.
by Straff
April 11th, 2024, 10:29 pm
Forum: WML Workshop
Topic: Now THIS is funny
Replies: 9
Views: 642

Re: Now THIS is funny

Line 20 and 21, there are no parentheses around (_"Veteran") and ( _"Intermediate") and (_"Commander") and ( _"Hard")
by Straff
March 27th, 2024, 7:39 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.18.0 — Draconic Invasions Update
Replies: 52
Views: 15525

Re: Wesnoth 1.18.0 — Draconic Invasions Update

All portraits are now converted to .webp
All portraits except troll.png and ancient-wose.png
Is there a reason for this?
by Straff
March 21st, 2024, 6:30 pm
Forum: Art Workshop
Topic: Amorphous's Pixel Art
Replies: 84
Views: 104897

Re: Amorphous's Pixel Art

Amazing pixel-art, just wow!
by Straff
March 15th, 2024, 11:13 am
Forum: Scenario & Campaign Development
Topic: Northern Rebirth Rebirthed
Replies: 5
Views: 554

Re: Northern Rebirth Rebirthed

Details:

Macro/file 'campaigns/Northern_Rebirth/units/peasants' is missing
at ~add-ons/Northern_Rebirth/_main.cfg:87

This message pops up when the campaign is loading, the campaign starts anyway.
by Straff
February 5th, 2024, 6:03 pm
Forum: Users’ Forum
Topic: Is creating custom team/side colors for campaings possible?
Replies: 8
Views: 2152

Re: Is creating custom team/side colors for campaings possible?

This Color table shows a set of color definitions partitioned after shades of the following colors with rgb values and hex codes.

https://www.farb-tabelle.de/en/table-of-color.htm

https://www.rapidtables.com/web/color/RGB_Color.html
by Straff
February 3rd, 2024, 11:59 am
Forum: Scenario & Campaign Development
Topic: Journey Into the Dwarven Roots (Campaign for 1.16.x)
Replies: 71
Views: 10744

Re: Journey Into the Dwarven Roots (Campaign for 1.16.x)

https://forums.wesnoth.org/viewtopic.php?f=21&t=47614 wrote:The SOUND:SLOW and SOUND:POISON macros should no longer be used, because sounds for poisoning, slowing and petrifying no longer need to be played
So just remove the {SOUND ...} macro from the units .cfg
by Straff
January 27th, 2024, 8:36 pm
Forum: Scenario & Campaign Development
Topic: Leafsea Burning (1.16)
Replies: 39
Views: 5033

Re: Leafsea Burning (1.16)

Great campaign, really fun to play. Thank you for this great work.