Search found 94 matches
- May 28th, 2024, 2:21 pm
- Forum: WML Workshop
- Topic: Reset achievements for UMC campaign?
- Replies: 32
- Views: 3713
Re: Reset achievements for UMC campaign?
Thank you. Once you know where to delete something it’s pretty easy. Until now I didn’t know where I have to delete what. It is maybe a bit hard to find if you don’t know.
- May 28th, 2024, 2:14 pm
- Forum: Scenario & Campaign Development
- Topic: Unit Stats mod: learn the stats of your veterans!
- Replies: 7
- Views: 685
Re: Unit Stats mod: learn the stats of your veterans!
Thank you for your praise! To be honest, I've started thinking about proposing this modification to mainline. The thing that bothers me personally with it is current UI/UX, it's pretty simplistic rn because I haven't really known how to make better UI when started the mode I don’t think this is a p...
- May 26th, 2024, 10:04 pm
- Forum: WML Workshop
- Topic: Reset achievements for UMC campaign?
- Replies: 32
- Views: 3713
Re: Reset achievements for UMC campaign?
@ Gnombat: Thank you
- May 26th, 2024, 7:59 pm
- Forum: WML Workshop
- Topic: Reset achievements for UMC campaign?
- Replies: 32
- Views: 3713
Re: Reset achievements for UMC campaign?
It would be beneficial for me as a campaign creator to have the ability to reset the achievements counter exclusively for my own test games. When playing test games, I wanted to reset everything to the beginning.
- May 26th, 2024, 4:07 pm
- Forum: Scenario & Campaign Development
- Topic: Unit Stats mod: learn the stats of your veterans!
- Replies: 7
- Views: 685
Re: Unit Stats mod: learn the stats of your veterans!
Thank you for this great modification.
Like Heindal I wish it would be added to the Wesnoth core.
Maybe you should start a poll to see if several players want this?
Or maybe someone could open a pull request?
Like Heindal I wish it would be added to the Wesnoth core.
Maybe you should start a poll to see if several players want this?
Or maybe someone could open a pull request?
- May 25th, 2024, 6:34 pm
- Forum: Users’ Forum
- Topic: Isle of the Damned - Post-Scenario Recruitment
- Replies: 3
- Views: 218
Re: Isle of the Damned - Post-Scenario Recruitment
There is no such option, and that is intentional.
- May 16th, 2024, 5:51 pm
- Forum: Scenario & Campaign Development
- Topic: Compatibility of previous add-ons with the current version
- Replies: 6
- Views: 393
- April 26th, 2024, 12:00 pm
- Forum: Scenario & Campaign Development
- Topic: Asheviere's Dogs - 1.18 campaign!
- Replies: 23
- Views: 1911
Re: Asheviere's Dogs - 1.18 campaign!
I enjoyed your campaign, especially the third scenario "The Iron Hunt", really a great new idea for a scenario.
- April 11th, 2024, 10:29 pm
- Forum: WML Workshop
- Topic: Now THIS is funny
- Replies: 9
- Views: 642
Re: Now THIS is funny
Line 20 and 21, there are no parentheses around (_"Veteran") and ( _"Intermediate") and (_"Commander") and ( _"Hard")
- March 27th, 2024, 7:39 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.18.0 — Draconic Invasions Update
- Replies: 52
- Views: 15525
Re: Wesnoth 1.18.0 — Draconic Invasions Update
All portraits are now converted to
All portraits except troll.png and ancient-wose.png
Is there a reason for this?
.webp
All portraits except troll.png and ancient-wose.png
Is there a reason for this?
- March 21st, 2024, 6:30 pm
- Forum: Art Workshop
- Topic: Amorphous's Pixel Art
- Replies: 84
- Views: 104897
Re: Amorphous's Pixel Art
Amazing pixel-art, just wow!
- March 15th, 2024, 11:13 am
- Forum: Scenario & Campaign Development
- Topic: Northern Rebirth Rebirthed
- Replies: 5
- Views: 554
Re: Northern Rebirth Rebirthed
Details:
Macro/file 'campaigns/Northern_Rebirth/units/peasants' is missing
at ~add-ons/Northern_Rebirth/_main.cfg:87
This message pops up when the campaign is loading, the campaign starts anyway.
Macro/file 'campaigns/Northern_Rebirth/units/peasants' is missing
at ~add-ons/Northern_Rebirth/_main.cfg:87
This message pops up when the campaign is loading, the campaign starts anyway.
- February 5th, 2024, 6:03 pm
- Forum: Users’ Forum
- Topic: Is creating custom team/side colors for campaings possible?
- Replies: 8
- Views: 2152
Re: Is creating custom team/side colors for campaings possible?
This Color table shows a set of color definitions partitioned after shades of the following colors with rgb values and hex codes.
https://www.farb-tabelle.de/en/table-of-color.htm
https://www.rapidtables.com/web/color/RGB_Color.html
https://www.farb-tabelle.de/en/table-of-color.htm
https://www.rapidtables.com/web/color/RGB_Color.html
- February 3rd, 2024, 11:59 am
- Forum: Scenario & Campaign Development
- Topic: Journey Into the Dwarven Roots (Campaign for 1.16.x)
- Replies: 71
- Views: 10744
Re: Journey Into the Dwarven Roots (Campaign for 1.16.x)
So just remove the {SOUND ...} macro from the units .cfghttps://forums.wesnoth.org/viewtopic.php?f=21&t=47614 wrote:The SOUND:SLOW and SOUND:POISON macros should no longer be used, because sounds for poisoning, slowing and petrifying no longer need to be played
- January 27th, 2024, 8:36 pm
- Forum: Scenario & Campaign Development
- Topic: Leafsea Burning (1.16)
- Replies: 39
- Views: 5033
Re: Leafsea Burning (1.16)
Great campaign, really fun to play. Thank you for this great work.