Ideas

Brainstorm ideas of possible additions to the game. Read this before posting!

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  • [MUST-READ] About the Ideas Forum
    by Forum Moderators Team »
    0 Replies
    40402 Views
    Last post by Forum Moderators Team
  • [HotSeat] KDEConnect integration
    by Lachu »
    2 Replies
    535 Views
    Last post by beetlenaut
  • Delayed Shroud Updates - Simple GUI ON/OFF indicator
    by neki »
    7 Replies
    954 Views
    Last post by neki
  • Addition of Rockbound Earthy Cave into mainline Wesnoth
    by MoonyDragon »
    5 Replies
    661 Views
    Last post by Iris
  • Mixed terrain types unavailable in editor
    by Lord--Stronghold »
    7 Replies
    1016 Views
    Last post by MoonyDragon
  • Engine support for real ranged attacks
    by lipk »
    25 Replies
    4259 Views
    Last post by Hejnewar
  • What features would you like in mainline wesnoth?
    by Jay_jayjay »
    0 Replies
    1113 Views
    Last post by Jay_jayjay
  • Web client for Wesnoth, like Freeciv.
    by freecivnet »
    11 Replies
    3044 Views
    Last post by Jay_jayjay
  • Adding comments to replays
    by Inky »
    6 Replies
    2428 Views
    Last post by sean121
  • [mainline] Melee "marksman"
    by Kingreaper »
    94 Replies
    20518 Views
    Last post by revolting_peasant
  • [mainline] Changing the Dunefolk's(Khalifate's) unit names
    by Pentarctagon »
    141 Replies
    26280 Views
    Last post by Teotl
  • Dunefolk changes for 1.15.3
    by Shiki »
    7 Replies
    2674 Views
    Last post by Pentarctagon
  • Versioned server protocol
    by kephasp »
    6 Replies
    999 Views
    Last post by kephasp
  • News feature
    by 3Lorde »
    14 Replies
    2398 Views
    Last post by Pentarctagon
  • [accepted, implemented] Context-free Grammar for unit names
    by Dugi »
    28 Replies
    11339 Views
    Last post by Wussel
  • [UMC] Ranged attacks cost gold
    by Spirit_of_Currents »
    1 Replies
    388 Views
    Last post by Ravana
  • [mainline] Manual advancement
    by Spirit_of_Currents »
    0 Replies
    2058 Views
    Last post by Spirit_of_Currents
  • [interface] Damage type indicator options (please)
    by Toshniel »
    1 Replies
    535 Views
    Last post by Elvish_Hunter
  • Creating a Wesnoth web series/show [UMC]
    by Heroofnothing »
    7 Replies
    1650 Views
    Last post by Heroofnothing
  • [Usability / User Interface suggestions] Larger font size, and coloured text
    by shevegen »
    2 Replies
    573 Views
    Last post by gnombat
  • Wonderous Things and Crazy Ideas.
    by Scoundrelous »
    3 Replies
    647 Views
    Last post by Scoundrelous
  • Another Statistical Measure
    by Gidoza »
    11 Replies
    2311 Views
    Last post by Mawmoocn
  • some trait tweaks
    by DwarvenWarrior »
    4 Replies
    1442 Views
    Last post by EarthCake
  • wesnoth ' theme'
    by mactuan12 »
    1 Replies
    845 Views
    Last post by beetlenaut
  • Unit Names
    by Pagawan »
    23 Replies
    5445 Views
    Last post by Mawmoocn
  • [engine] Extend weapon syntax for multiple weapon type series in same attack
    by WhiteWolf »
    7 Replies
    1855 Views
    Last post by Celtic_Minstrel
  • more difficulty levels and max gold limit
    by sergey »
    27 Replies
    4125 Views
    Last post by Mawmoocn
  • Campaign dialog log
    by Ravana »
    16 Replies
    6113 Views
    Last post by Tad_Carlucci
  • Suggestion for {HIGHLIGHT_IMAGE} macro
    by WhiteWolf »
    5 Replies
    1674 Views
    Last post by Celtic_Minstrel
  • [difficulty] : add params for image + var
    by denispir »
    10 Replies
    2052 Views
    Last post by Tad_Carlucci
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