Lua Labs

Discussion of Lua and LuaWML support, development, and ideas.

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  • Overloading lua functions
    by lhybrideur »
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    Last post by lhybrideur
  • Best free websites and books for lua
    by hay207 »
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  • help for add-ons
    by zijing »
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  • Gui Debug Tools 0.9.11 for BfW 1.14
    by SigurdFireDragon »
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  • lua mysteries
    by denispir »
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    Last post by Celtic_Minstrel
  • Wesnoth Lua Pack: Development Thread
    by melinath »
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  • filtering units by WML variable
    by denispir »
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  • Lua error: cannot find ai.move_full (but finds & calls other func in 'ai')
    by denispir »
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    Last post by mattsc
  • path finder usage & functioning
    by denispir »
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    Last post by Celtic_Minstrel
  • questions about Wesnoth-Lua
    by denispir »
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  • Communication with python
    by JeanCloud »
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  • LUA Option Menus
    by LordAwsomeness »
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  • Lua Bots documentation and samples?
    by C4nt3r »
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  • hide ability in unit icon for enemies
    by Gwledig »
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  • A Look at the Design of Lua [C/ACM]
    by Tad_Carlucci »
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  • wesnoth.theme_items.unit_alignment
    by Rodrom »
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  • enclave's Lua thread
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  • Synchronization with LUA?
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  • Set maximum dialog box size [SOLVED]
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  • Custom WML access
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  • Lua & WML, when to use what?
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  • ResExsention's questions on the art of "Lua-ing"
    by ResExsention »
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  • Lua error on porting existing wml from 1.12 to 1.14.4
    by Spannerbag »
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  • Murky Weathercast, debugging errors
    by eurydike »
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    Last post by Celtic_Minstrel
  • Using a translatable string from Vanilla
    by Choicerer »
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  • User Language
    by Choicerer »
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  • Lua theme items
    by Choicerer »
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  • Lua Table Converter
    by Choicerer »
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  • wesnoth.game_events.on_load/save
    by Choicerer »
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  • is_observer LUA or WML equivalent?
    by Choicerer »
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