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Savage

(image)

The Savages are Gores who decided to choose a grueling but noble path of savagery, it may be a harsh path of drudgery and pain but for the ultimate goal of becoming a patriarch in minotaur society it is all worth it for them...

Special Notes: Due to this unit's relationship with its entity it is granted a magical body in which the magic is manifested as self-healing and thus this unit recovers 3 HP per turn. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.

Advances from: Gore
Advances to: Chieftain
Cost: 39
HP: 50
Movement: 4
XP: 75
Level: 2
Alignment: chaotic
IDMinotaur_Savage
Abilities: divine health
(image)sword
blade
9 - 3
melee
(image)kusarigama
blade
11 - 1
ranged
slows
Resistances:
blade-20%
pierce0%
impact0%
fire-10%
cold10%
arcane-10%
TerrainMovement CostDefense
Aldeias:150%
Cancelar140%
Cave Wall9920%
Chasm9920%
Continental230%
Deep Water9910%
Forest150%
Hills140%
Ilha130%
Mountains150%
Mushroom Grove240%
Shallow Water320%
Swamp320%
não220%