Campagna |
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IE IFdON THoT LAdW LGDS RdDF SiSR DID LEAT Libertà RdN UIO SdF |
Era |
Ede Ep Gg - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
The Minotaur Executioners make up of the sadistic minotaurs who execute prisoners of war who are judged not worthy to be released or sold into slavery or a prison sentence, felons, blasphemers and enemies of the Minotaur society or enemies of their deity, Falei. While very good at their job executing criminals they make very good warriors in battle by hacking off the heads of enemies and mutilating the enemies with great ease. The Executioner always keeps his scythe poisoned in case the victim or the executee somehow survives being mutilated.
Note speciali: Due to this unit's relationship with its entity it is granted a magical body in which the magic is manifested as self-healing and thus this unit recovers 3 HP per turn. The victims of this unit's poison will continually take damage until they can be cured in town or by a unit which cures.
Avanza da: | Rouser |
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Avanza come: | |
Costo: | 65 |
PF: | 60 |
Movimento: | 4 |
PE: | 100 |
Level: | 3 |
Allineamento: | caotico |
ID | Minotaur_Executioner |
Abilità: | divine health |
![]() | scythe lama | 13 - 4 ravvicinato | poison |
Resistenze: | |
---|---|
lama | 30% |
perfora | 20% |
impatto | 20% |
fuoco | -10% |
freddo | 10% |
esoterico | -10% |
Terreno | Costo di movimento | Difesa |
---|---|---|
Abisso | 99 | 20% |
Acque basse | 3 | 20% |
Acque profonde | 99 | 10% |
Campo di funghi | 2 | 40% |
Caverna | 1 | 40% |
Colline | 1 | 40% |
Foresta | 1 | 50% |
Montagne | 1 | 50% |
Neve | 2 | 20% |
Palude | 3 | 20% |
Parete di caverna | 99 | 20% |
Prateria | 1 | 30% |
Sabbia | 2 | 30% |
Villaggio | 1 | 50% |