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gui/dialogs/title_screen.cpp File Reference

#include "gui/dialogs/title_screen.hpp"
#include "display.hpp"
#include "game_config.hpp"
#include "game_preferences.hpp"
#include "gettext.hpp"
#include "log.hpp"
#include "gui/auxiliary/timer.hpp"
#include "gui/auxiliary/tips.hpp"
#include "gui/dialogs/debug_clock.hpp"
#include "gui/dialogs/language_selection.hpp"
#include "gui/widgets/button.hpp"
#include "gui/widgets/label.hpp"
#include "gui/widgets/multi_page.hpp"
#include "gui/widgets/progress_bar.hpp"
#include "gui/widgets/settings.hpp"
#include "gui/widgets/window.hpp"
#include "preferences_display.hpp"
#include <boost/bind.hpp>
#include <algorithm>
Include dependency graph for title_screen.cpp:

Go to the source code of this file.

Namespaces

namespace  gui2
 

A class inherited from ttext_box that displays its input as stars.


Defines

#define GETTEXT_DOMAIN   "wesnoth-lib"
#define ERR_CF   LOG_STREAM(err, log_config)
#define WRN_CF   LOG_STREAM(warn, log_config)

Functions

static bool gui2::hotkey (twindow &window, const ttitle_screen::tresult result)
static void gui2::animate_logo (unsigned long &timer_id, unsigned &percentage, tprogress_bar &progress_bar, twindow &window)
static bool gui2::fullscreen (CVideo &video)

Variables

static lg::log_domain log_config ("config")
bool gui2::show_debug_clock_button = false
 Do we wish to show the button for the debug clock.

Define Documentation

#define ERR_CF   LOG_STREAM(err, log_config)

Definition at line 42 of file title_screen.cpp.

Referenced by gui2::ttitle_screen::pre_show().

#define GETTEXT_DOMAIN   "wesnoth-lib"

Definition at line 16 of file title_screen.cpp.

#define WRN_CF   LOG_STREAM(warn, log_config)

Definition at line 43 of file title_screen.cpp.

Referenced by gui2::ttitle_screen::pre_show().


Variable Documentation

lg::log_domain log_config("config") [static]
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