Lua object(value) wrapper implementation. More...
#include <string>#include <vector>#include <boost/shared_ptr.hpp>#include "lua/lualib.h"#include "../../scripting/lua_api.hpp"#include "config.hpp"#include "../default/contexts.hpp"#include "terrain_filter.hpp"#include "resources.hpp"#include "../../scripting/lua_api.hpp"

Go to the source code of this file.
Classes | |
| class | ai::lua_object_base |
| class | ai::lua_object< T > |
Namespaces | |
| namespace | ai |
A small explanation about what's going on here: Each action has access to two game_info objects First is 'info' - real information Second is 'subjective info' - AIs perception of what's going on So, when we check_before action, we use 'subjective info' and don't touch real 'info' at all. | |
Lua object(value) wrapper implementation.
Definition in file lua_object.hpp.
| Generated by doxygen 1.7.1 on Fri May 25 2012 01:03:44 for The Battle for Wesnoth | Gna! | Forum | Wiki | CIA | devdocs |