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ai/lua/lua_object.hpp File Reference

Lua object(value) wrapper implementation. More...

#include <string>
#include <vector>
#include <boost/shared_ptr.hpp>
#include "lua/lualib.h"
#include "../../scripting/lua_api.hpp"
#include "config.hpp"
#include "../default/contexts.hpp"
#include "terrain_filter.hpp"
#include "resources.hpp"
#include "../../scripting/lua_api.hpp"
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Classes

class  ai::lua_object_base
class  ai::lua_object< T >

Namespaces

namespace  ai
 

A small explanation about what's going on here: Each action has access to two game_info objects First is 'info' - real information Second is 'subjective info' - AIs perception of what's going on So, when we check_before action, we use 'subjective info' and don't touch real 'info' at all.



Detailed Description

Lua object(value) wrapper implementation.

Definition in file lua_object.hpp.

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