Namespaces | Defines | Variables

ai/composite/goal.cpp File Reference

#include "goal.hpp"
#include "../lua/core.hpp"
#include "../manager.hpp"
#include "../../log.hpp"
#include "../lua/lua_object.hpp"
#include "../../gamestatus.hpp"
#include "../../foreach.hpp"
#include "../../resources.hpp"
#include "../../scripting/lua.hpp"
#include "../../terrain_filter.hpp"
#include "../../unit.hpp"
#include "../../unit_map.hpp"
#include "../../team.hpp"
#include "../../variable.hpp"
#include <boost/lexical_cast.hpp>
Include dependency graph for goal.cpp:

Go to the source code of this file.

Namespaces

namespace  ai
 

A small explanation about what's going on here: Each action has access to two game_info objects First is 'info' - real information Second is 'subjective info' - AIs perception of what's going on So, when we check_before action, we use 'subjective info' and don't touch real 'info' at all.


Defines

#define DBG_AI_GOAL   LOG_STREAM(debug, log_ai_goal)
#define LOG_AI_GOAL   LOG_STREAM(info, log_ai_goal)
#define ERR_AI_GOAL   LOG_STREAM(err, log_ai_goal)

Variables

static lg::log_domain ai::log_ai_goal ("ai/goal")

Detailed Description

Definition in file goal.cpp.


Define Documentation

#define DBG_AI_GOAL   LOG_STREAM(debug, log_ai_goal)

Definition at line 41 of file goal.cpp.

Referenced by ai::protect_goal::add_targets().

#define ERR_AI_GOAL   LOG_STREAM(err, log_ai_goal)
#define LOG_AI_GOAL   LOG_STREAM(info, log_ai_goal)
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Defines

Generated by doxygen 1.7.1 on Fri May 25 2012 01:03:39 for The Battle for Wesnoth
Gna! | Forum | Wiki | CIA | devdocs