Helper functions for the object which operates in the context of AI for specific side This is part of AI interface. More...
#include "contexts.hpp"#include "../../actions.hpp"#include "../../foreach.hpp"#include "../../log.hpp"#include "../../map.hpp"#include "../../resources.hpp"#include "../../team.hpp"#include "../composite/goal.hpp"#include "../../pathfind/pathfind.hpp"
Go to the source code of this file.
Namespaces | |
| namespace | ai |
A small explanation about what's going on here: Each action has access to two game_info objects First is 'info' - real information Second is 'subjective info' - AIs perception of what's going on So, when we check_before action, we use 'subjective info' and don't touch real 'info' at all. | |
Defines | |
| #define | DBG_AI LOG_STREAM(debug, log_ai) |
| #define | LOG_AI LOG_STREAM(info, log_ai) |
| #define | WRN_AI LOG_STREAM(warn, log_ai) |
| #define | ERR_AI LOG_STREAM(err, log_ai) |
Variables | |
| static lg::log_domain | log_ai ("ai/general") |
| const int | ai::max_positions = 10000 |
Helper functions for the object which operates in the context of AI for specific side This is part of AI interface.
Definition in file contexts.cpp.
| #define DBG_AI LOG_STREAM(debug, log_ai) |
Definition at line 34 of file contexts.cpp.
| #define ERR_AI LOG_STREAM(err, log_ai) |
Definition at line 37 of file contexts.cpp.
| #define LOG_AI LOG_STREAM(info, log_ai) |
Definition at line 35 of file contexts.cpp.
Referenced by ai::default_ai_context_impl::find_targets().
| #define WRN_AI LOG_STREAM(warn, log_ai) |
Definition at line 36 of file contexts.cpp.
lg::log_domain log_ai("ai/general") [static] |
Referenced by ai::default_ai_context_impl::find_targets().
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