Namespaces | Defines | Variables

ai/testing/aspect_attacks.cpp File Reference

Stage: fallback to other AI. More...

#include "aspect_attacks.hpp"
#include "../manager.hpp"
#include "../../actions.hpp"
#include "../../foreach.hpp"
#include "../../log.hpp"
#include "../../map.hpp"
#include "../../team.hpp"
#include "../../tod_manager.hpp"
#include "../../resources.hpp"
#include "../../unit.hpp"
#include "../../pathfind/pathfind.hpp"
Include dependency graph for aspect_attacks.cpp:

Go to the source code of this file.

Namespaces

namespace  ai
 

A small explanation about what's going on here: Each action has access to two game_info objects First is 'info' - real information Second is 'subjective info' - AIs perception of what's going on So, when we check_before action, we use 'subjective info' and don't touch real 'info' at all.


namespace  ai::testing_ai_default

Defines

#define DBG_AI   LOG_STREAM(debug, log_ai_testing_aspect_attacks)
#define LOG_AI   LOG_STREAM(info, log_ai_testing_aspect_attacks)
#define ERR_AI   LOG_STREAM(err, log_ai_testing_aspect_attacks)

Variables

static lg::log_domain ai::testing_ai_default::log_ai_testing_aspect_attacks ("ai/aspect/attacks")

Detailed Description

Stage: fallback to other AI.

Definition in file aspect_attacks.cpp.


Define Documentation

#define DBG_AI   LOG_STREAM(debug, log_ai_testing_aspect_attacks)

Definition at line 39 of file aspect_attacks.cpp.

#define ERR_AI   LOG_STREAM(err, log_ai_testing_aspect_attacks)

Definition at line 41 of file aspect_attacks.cpp.

#define LOG_AI   LOG_STREAM(info, log_ai_testing_aspect_attacks)
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