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Wesnoth Units database

Order

(image)

When a Justice reaches the pinnacle of his or her career, they have one of 3 choices. Orders are the ones who walk the middle. They are not as passionate about upholding the laws as the Laws, and they do not feel as great a need to protect the people as Peacekeepers do.

Advances from: Justice
Advances to:
Cost: 16
HP: 75
Movement: 5
XP: 100
Level: 3
Alignment: lawful
IDhoord
Abilities:
(image)Mace
impact
17 - 3
melee
Resistances:
blade0%
pierce0%
impact0%
fire0%
cold0%
arcane20%
TerrainMovement CostDefense
Cancelar230%
Continental330%
Costeiro340%
Deep Water9920%
Flat140%
Forest250%
Frozen320%
Hills250%
Impassable990%
Mountains360%
Mushroom Grove250%
Shallow Water330%
Swamp330%
Unwalkable990%