Kampania |
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NO ZwM IzW NT LW Wolność OP SoF SotBE MT PW PS OoDB PPS - TFGE |
Era |
D Wb - ANLE AOL A BAE BEE BGE(b) BfTE BRE CEoM D+E D+N0 D+S DotD EE0 EB EBE EH EM EoHS EoMR EoM EoS EotF EotF+D F FA F FC GEE GE GEae GS GA He HA I IC JDM JE JNA JZ LDE LME ME1 MR1 MCE0B ME0 MW ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D TI Uw WC WE Z |
Język |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Sailors are keen in the ocean, though not naturally so like mermen they can still hold their own in the water. They do have one advantage over those fish though, thier ability to attack amphibiously. These salty sailors grew up on land, and therefore have a pair of sealegs and the ability to hold their own without their feet in the water.
Awansuje z: | |
---|---|
Awansuje na: | Pirate Seafarer |
Koszt: | 17 |
PŻ: | 38 |
Ruchy: | 5 |
PD: | 40 |
Poziom: | 1 |
Charakter: | neutralny |
ID | Mercsail |
Zdolności: |
![]() | Sabre sieczna | 5 - 4 wręcz |
Odporności: | |
---|---|
sieczna | 0% |
kłująca | 0% |
obuchowa | 0% |
ogień | 0% |
chłód | 0% |
astralny | 20% |
Teren | Koszt ruchu | Obrona |
---|---|---|
Bagno | 2 | 50% |
Grzybowy gaj | 4 | 30% |
Góry | 3 | 60% |
Głęboka woda | 1 | 50% |
Jaskinia | 3 | 40% |
Las | 3 | 50% |
Nie do przebycia | 99 | 0% |
Nie do przejścia | 99 | 0% |
Piasek | 3 | 30% |
Płaski | 1 | 40% |
Płytka woda | 1 | 50% |
Rafa | 2 | 60% |
Wzgórza | 3 | 50% |
Zamarznięty | 3 | 30% |