Campagna |
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UIO DID IE LEAT lLdW Libertà RdN SdF IFdON IMdT LAdW LGDS RdDF SiSR - TFGE |
Era |
Ede Ep - ANLE AOL A BAE BEE BGE(b) BfTE BRE CEoM D+E D+N0 D+S DotD EE0 EB EBE EH EM EoHS EoMR EoM EoS EotF EotF+D F FA F FC GEE GE GEae GS GA He HA I IC JDM JE JNA JZ LDE LME ME1 MR1 MCE0B ME0 MW ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D TI Uw WC WE Z |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
With the passing of time and the increased experience in the art of killing, a hunter can become a nearly unspottable killer that destroys his targets before they even know what hit them.
Avanza da: | Tracer |
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Avanza come: | |
Costo: | 56 |
PF: | 59 |
Movimento: | 5 |
PE: | 100 |
Level: | 3 |
Allineamento: | caotico |
ID | Mercsnip |
Abilità: | agguato notturno |
![]() | knife lama | 6 - 3 ravvicinato | |
![]() | Snipe perfora | 13 - 2 a distanza | tiro di precisione attacco alle spalle |
Resistenze: | |
---|---|
lama | 0% |
perfora | 0% |
impatto | 0% |
fuoco | 0% |
freddo | 0% |
esoterico | 20% |
Terreno | Costo di movimento | Difesa |
---|---|---|
Acque basse | 3 | 20% |
Acque profonde | 99 | 10% |
Campo di funghi | 2 | 60% |
Caverna | 2 | 40% |
Colline | 2 | 50% |
Congelato | 2 | 20% |
Foresta | 2 | 60% |
Impervio | 99 | 0% |
Invalicabile | 99 | 0% |
Montagne | 3 | 60% |
Palude | 2 | 50% |
Pianura | 1 | 40% |
Sabbia | 2 | 30% |
Scogliera | 3 | 30% |