Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - TFGE |
Era |
AoH D - ANLE AOL A BAE BEE BGE(b) BfTE BRE CEoM D+E D+N0 D+S DotD EE0 EB EBE EH EM EoHS EoMR EoM EoS EotF EotF+D F FA F FC GEE GE GEae GS GA He HA I IC JDM JE JNA JZ LDE LME ME1 MR1 MCE0B ME0 MW ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D TI Uw WC WE Z |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Witch Hunters are bowmen who specialize in slaying those who use forbidden forms of magic. They make money by ridding towns of the witches plaguing them, or by helping out the church. When the church hires a witch hunter, they give him a name and a face. He then goes through towns looking for the person, and when he finds them, the witch hunter claims they are a witch and kill them without any fuss. Many witch hunters are corrupted by wealthy priests who simply pay them to slay a random peasant who was unlucky enough to be the slay of the month.
Advances from: | |
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Advances to: | Demonslayer |
Cost: | 16 |
HP: | 33 |
Movement: | 5 |
XP: | 46 |
Level: | 1 |
Alignment: | lawful |
ID | howith |
Abilities: |
![]() | dagger blade | 5 - 2 melee | poison |
![]() | Bow pierce | 6 - 3 ranged |
Resistances: | |
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blade | 0% |
pierce | 0% |
impact | 0% |
fire | 0% |
cold | 0% |
arcane | 20% |
Terrain | Movement Cost | Defence |
---|---|---|
Cave | 2 | 30% |
Coastal Reef | 3 | 40% |
Deep Water | 99 | 20% |
Flat | 1 | 40% |
Forest | 2 | 50% |
Frozen | 3 | 20% |
Hills | 2 | 50% |
Impassable | 99 | 0% |
Mountains | 3 | 60% |
Mushroom Grove | 2 | 50% |
Sand | 3 | 30% |
Shallow Water | 3 | 30% |
Swamp | 3 | 30% |
Unwalkable | 99 | 0% |