Kampagnen |
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EEdO DID IdF DT LVW Freiheit WdN DZdF SchwS DHvT DAW DS DGzB UbS - TFGE |
Era |
S ZdH - ANLE AOL A BAE BEE BGE(b) BfTE BRE CEoM D+E D+N0 D+S DotD EE0 EB EBE EH EM EoHS EoMR EoM EoS EotF EotF+D F FA F FC GEE GE GEae GS GA He HA I IC JDM JE JNA JZ LDE LME ME1 MR1 MCE0B ME0 MW ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D TI Uw WC WE Z |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Sneaky killers are often thought to be immoral, unhonorable, and evil. Cutthroats seem to prove this correct. Not only do they try to kill their opponent before they even know whats going on. After they take down their prey they injure their corpses in grotesque and demoralizing ways. Often with a slashed throat to match.
Vorherige Stufe: | Pickpocket |
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Nächste Stufe: | Hitman |
Kosten: | 30 |
LP: | 40 |
Bewegungskosten: | 6 |
EP: | 74 |
Level: | 2 |
Tag-/Nachteinfluss: | lichtscheu |
ID | Merccut |
Fertigkeiten: |
![]() | knife Klinge | 7 - 3 Nahkampf | hinterlistiger Angriff |
![]() | knife Klinge | 4 - 3 Fernkampf |
Resistenzen: | |
---|---|
Klinge | -10% |
Stich | -30% |
Wucht | -10% |
Feuer | 0% |
Kälte | 0% |
Arkan | 20% |
Gelände | Bewegungskosten | Verteidigung |
---|---|---|
Berge | 3 | 70% |
Flachland | 1 | 60% |
Gefroren | 2 | 30% |
Höhle | 2 | 60% |
Hügel | 2 | 70% |
Küstennahes Riff | 3 | 40% |
Pilzhain | 2 | 70% |
Sand | 2 | 40% |
Seichtes Wasser | 3 | 30% |
Sumpf | 2 | 40% |
Tiefes Wasser | 99 | 20% |
Unbegehbar | 99 | 0% |
Unpassierbar | 99 | 0% |
Wald | 2 | 70% |