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Farmhand

(image)

In slave encampments, there are often thousands of people, who do all the work, and also fight to protect the encampment. They get no pay, merely the knowledge that they are alive, and the hope for a better future if they work well. While they could run away, they much more fear death than they fear life as a slave. The crack of a whip is enough to move them to whatever their master wills.

Advances from: Serf
Advances to: Freedman
Cost: 8
HP: 48
Movement: 5
XP: 72
Level: 2
Alignment: neutral
IDSlavfarm
Abilities:
(image)sickle
blade
7 - 4
melee
(image)pitchfork
pierce
9 - 3
melee
(image)pitchfork
pierce
5 - 2
ranged
Resistances:
blade0%
pierce0%
impact10%
fire0%
cold0%
arcane20%
TerrainMovement CostDefense
Flat140%
Frozen330%
Unwalkable990%
بُسْتان الفُطر350%
تلال250%
جبال360%
جبال منيعة990%
رمال230%
ساحلي330%
غابة250%
كهف240%
مستنقع240%
مياه ضحلة320%
مياه عميقة9910%